CoureurDeBois Posted November 7, 2014 Share Posted November 7, 2014 I'm not an expert when it comes to game balance, and I do hope that posting this in an entirely new thread isn't presumptuous, but I have been playing the new map for more than a week, and I thought I might as well share my two cents.What I don't like about it:-The new map's loot table is a wreck. I collected over 35 kilos of various forms of clothing and about 28 kilos of food (beef jerky, soda, etc.) but only 2 bullets. I concede that I may have missed the lion's share of the bullets (though I don't count it as likely), but I cannot think of any reason for why there should be 35 kg of clothing in the map. The lack of bullets meant that my ability to survive sustainably was stunted and my reliance on "loot" food like jerky and canned food was almost total.Now, I may have been able to rectify this by venturing to mystery lake for bullets (and, for all I know, that may have been the intention), but I seriously dislike that idea of designing the game. It essentially relegates the coastal highway into being a sort of "looting zone" which you hit up and only ever return to if the wildlife in mystery lake is exhausted. I would like it if each map had the capacity to be a self-sustaining unit: if the player doesn'tt want to venture back to mystery lake and they just want to try and survive at the highway for as long as they can, I think that thry should be able to do that.-The wolves are improved from the insanity of last Thursday, but it is still a little bit much. I was attacked 5-6 times by wolves within a 11-day period, and that isn't due to lack of caution on my part, I encountered but avoided wolves about thrice that amount during the same time span. In a blizzard I can find my way around the coastal townsite by following trails of my own blood.-Searching through endless drawers and cabinets really tries your patience, and with so many houses it feels like the tedium of searching never ends. After a while I just decided not to search the cabinets in many houses, because I knew there would just be more clothing in there and I already had about 50 times too much.-The ravine instantly kills you whenever you fall enough to take even 1% fall damage. I can see why this is necessary (the ravine is unprogrammed beyond a certain point) but the first time I saw the ravine, I had absolutely no idea about this, and I died. I doubt I'll be the only player to make this mistake, so please add siderails or just a "caution" sign so that people know not to try venturing down.What I like in the update (this section is shorter than the dislike section, but that's just because I felt like I had to elaborate on why I didn't like some of the additions. I like the update more than I dislike it, so don't let the size here decieve)-The new map feels very different from Mystery lake, and I like that a lot. Mystery Lake feels like the NWT or Yukon whereas the new map feels like the BC coastline, and the change of atmosphere was very refreshing. If we had every map looking and feeling like another, the atmosphere of the game, however beautiful, would become stale after a time. This alleviates that by a lot.-Rabbit hunting was a brilliant idea. Rabbit snaring doesn't get you nearly enough calories to survive on alone, but it is a welcome supplement to the character's wolf-and-deer diet, and allows the enterprising player to net a few more calories per deer they bag.-The condition indicators are a big help in determining if it's still too cold to try tavelling.-The weak ice area is a hilarious way to establish a boundary. The first time I died to the weak ice I couldn't stop laughing for 5 minutes. It is a bit strange though that the character just starts screaming without any visual change on screen. Link to comment Share on other sites More sharing options...
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