Burning Bridges Posted November 1, 2014 Share Posted November 1, 2014 Some feedback after 2 days of playing.Great work on the new map, furniture etc. It needs to be spiced up some more until it is equal to Mystery Lake.I give Mystery Lake 10/10 (the scarcity, diversity and character of places is pure genius). Coastal Highway in it current, early form ~7/10 .. it feels more cooky-cutter and could use some improvementsSome things that are not so good.Size of building interior/exterior cell mismatch A few of the new interiors seem to be about 4-8x larger and also higher than they look from outside.I don't mind if there is a slight discrepancy, but things must not get completely absurd. Normally the team is very good at those things, and in the old map it all was not so bad. I think there are obviously many placeholders left just wanted to say they are still very noticeable.Repetition of lootYou will quickly realize that most houses share the same interior AND the same loot table. You will know there will be a dead guy and a hatchet or just a dead guy or a hatchet, but never something different.still work in progress just wanted to say that the game would benefit greatly if the interiors from both maps would be mixed. That is to say the interiors of the Mystery Lake cabins would break a lot of the repetition at the Highway, and vice versa. You will get away with using every interior twice, but not four times and more.A lot could be gained by transferring some of the cabins between maps.StovesI really hope there would be stoves in some places, like the Jackrabbit Island, Misanthropes etc. Perhaps stoves could be randomized too? That would be cool because then everyone would have a slightly different experience, depending on randomization there could be completely different places that become suitable as bases.In the long term it would also be fantastic if we could move a stove from point A to B, I hope the programming is not excruciatingly difficult. Link to comment Share on other sites More sharing options...
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