Animal pathfinding and altitude


yoli

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Hi, I wanted to report a behavior that annoyed me from the beginning in TLD being how the animal pathfinding seem to ignore altitude. When we are top of hill and a wolf is downwards, two things should happen:

  • it should be more difficult for the wolf to detect us, even if we are in horizontal sight range. Verticality should have an impact on sight range.
  • the effort to reach us when ridding the hill should be higher. Currently animals seem to be ridding hills at the same speed as if is was flat ground. Also, a steep hill should make animals think twice before chasing us, as it will drain more energy from them.

I feel in current implementation altitude is not providing any stealth bonus for players to hide away from animals, I think it should.

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