Don Honas Posted January 6, 2017 Share Posted January 6, 2017 A real world hazard that could increase the difficulty in the game could be slipping mechanics. Sliding down a slope (e.g. when running away from wolves) or falling down a cliff because you were to careless. Sprained ankle or wrist would feel as a natural side-effect at these times (e.g. 25% chance with low weight 50% when overencumbured). Items that could counteract slippery areas: Boots with steel gripps, snowshoes with gripps, walking stick / ski poles and climbing axe. Link to comment Share on other sites More sharing options...
Bjern Posted January 10, 2017 Share Posted January 10, 2017 This would add to the realism. I support this idea if it's done right - I wouldn't want to be slipping and sliding all over the place all the time, but only occasionally. Link to comment Share on other sites More sharing options...
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