Slippery areas (slopes and wet ice)


Don Honas

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A real world hazard that could increase the difficulty in the game could be slipping mechanics. Sliding down a slope (e.g. when running away from wolves) or falling down a cliff because you were to careless.

Sprained ankle or wrist would feel as a natural side-effect at these times (e.g. 25% chance with low weight 50% when overencumbured).

Items that could counteract slippery areas: Boots with steel gripps, snowshoes with gripps, walking stick / ski poles and climbing axe.

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