TygerxEyes Posted June 14, 2016 Share Posted June 14, 2016 Greetings, I have enjoyed the game though it took me a little while to get use to the concepts needed to survive including the incredibly useful bunker-caches. In any case, I have been playing the game for a while and I have wondered at the reason I cannot make better use of the deer. I would love to see the ability to make use of the antlers for several weapons - stabbing knife (while they lack a blade - getting point of antler rammed into you or wolf - would drive this point home), a spear (again, same concept just add a long stick and tie the point to the end), and a mace (two antlers tied to the end of a stout stick). I would imagine bone might be useful as well - leg bone club or leg bone snapped to create a point - spear or knife or short sword (aka longer than a knife) again purely for stabbing). With regard to weapons, I think that a spear would be great for keeping wildlife at a distance or to set against a charge or to spear fish and a mace would make a great weapon against wolves (and even rabbits or deer when the run virtually right by you - probably a game issue as I am not sure that would happen too often - but if they do, why not club them... especially the rabbits. Also, I am not sure the reason that the survival bow can not be drawn and fired from crouching position. One of the things that might be a great improvable skills is the ability to move faster in crouch position and to become healthier and/more robust over time - move faster, last longer, and endure more - remember even a 1-5% improvement could make all the difference. ~Tyger~ SUMMARY: Animal Additions (Some Already Suggested) Cougars, Fox, Salmon, Trout Animal Raw Materials (Weapons) Bear - Bones & Claws (especial Jaw-Bone & Teeth) Deer Raw Materials - Bones & Antlers Wolf Raw Materials - Bones & Possibly Teeth New Weapons Ax (Modern / Not Hatchet) - Tree Felling Type Daggers & Long Knives Chivs/Shivs (Modern Day Prison Knife) Dagger (Bone & Antler) Long Knife (Deer Leg - More Like Pointed Short Sword w/o Blade) Club (Leg Bone w/Joint Ball or Stout Limb) Hatchet (Primitive & Modern) Long Knife (Deer Leg) Machete (Modern) Spear (Antler, Bone, or Metal Head or Sharpened Wood Points) Spiked Club (Antlers, Wood & Scrap Metal - Stout Brach Plus Nails) Staff (Blunt or Spiked) New Weapon Statistics Reach Spear - First Strike, Hold At Bay, & Set Against Charge Staff - First Strike, Hold At Bay (?) Thrown Clubs, Hatchets, Hunting Knives, Spears New Weapon (Concepts) Native American & Inuit Weapons Primal (Far Cry) Survival Bow Draw & Fire from Crouched Position Sharpened Wood Arrow Tips (Sharp Wood Points - Useful Only For Rabbits or Fishing But Can Make Difference Of Life & Death) Constitutional Improvement - Over Time Character Gains Strength and Endurance and Resistance To Infection / Even if you made it a small 1-2% difference capped at 110% or 120% earned over 15-20 days at a time - it may make all the difference - people do improve over time and with exposure (e.g., the main character in the movie - Never Cry Wolf) Strength (Carry More; Open Things Faster w/Burn Less Calories; Small Improvements In Damage To Opponents w/Strength Based Weapons) Accuracy/Dexterity/Agility (Weapon-Type) - I can think of a lot of ways to group weapons or just do them individually (e.g., Modern Pistols & Rifles; Thrown Weapons; Bows; Hand Held Weapons, etc.,). It might be a general category or two different categories. Personally, I would suggest having two categories - one skill specific - weapon by type skill (crafting skill, fire building skill) AND a general agility-dexterity skill which applies a small percentage to all relevant skills (e.g., I could see dexterity and weapon skill bonuses added together to improve accuracy). Again, I am not suggesting we create super-hero levels but I do think small improvements - 1-2% capped at 110% or 120% would be outside the bounds of the game dynamics. Endurance (Hike/Run Longer w/Less Calorie Burn; Take More Punishment/Take Less Damage) Movement (Small % Increase In Movement Speeds - Climbing, Running, Walking) Resistance To Infection or Illness (w/Survival Of Said - What Does Not Kill You Makes You Stronger [Er... at least sometimes]) Link to comment Share on other sites More sharing options...
TygerxEyes Posted June 14, 2016 Author Share Posted June 14, 2016 ARROWS (WOOD POINTS) http://bgr.com/2016/03/26/primitive-bow-and-arrow/ Link to comment Share on other sites More sharing options...
TygerxEyes Posted June 14, 2016 Author Share Posted June 14, 2016 BONE CLUBS http://www.kalynnkallweit.com/film_work/images/Night%20at%20The%20Museum%202%20Bone%20clubs.jpg https://s-media-cache-ak0.pinimg.com/736x/09/ec/4a/09ec4aac84071fecc1fd33344f437ef3.jpg Link to comment Share on other sites More sharing options...
TygerxEyes Posted June 14, 2016 Author Share Posted June 14, 2016 ANTLERS http://i1238.photobucket.com/albums/ff481/punkinworks2/084918668_zps972badaa.jpg https://paleotool.files.wordpress.com/2012/08/dsc_0390.jpg http://i819.photobucket.com/albums/zz119/paleoarts/spears/100_2779640x480.jpg Link to comment Share on other sites More sharing options...
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