Pablo_Loko

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Posts posted by Pablo_Loko

  1. 10 hours ago, Stone said:

    I don't see why this would be about raw meat. And because indisputable facts just have to be disputed - some players, once surviving comfortably, take it real easy!

    The bonus that we get in the end is awesome! Therefore, I took raw meat as a basis so that the player would have some difficulties getting it.

    4 hours ago, odizzido said:

    I am pretty sure cooked meat is easier to digest than raw meat. Almost 100% sure. It's possible I am wrong but I don't say nearly 100% sure lightly.

    Raw meat is really perceived faster by the body and gives more benefits. At one time I was engaged in weightlifting and consulted with nutritionists about nutrition. As a result, in six months I gained muscle mass from 65 kg to 80 kg, without using steroids.

  2. I agree that in the context of the game, the ability to carry 5 kg more is more profitable than running or climbing a rope a little longer. In principle, it is possible to increase by 25% not the endurance scale, but the fatigue scale (eye). And maybe even both characteristics at once. Then it will be a fairly equivalent exchange. 

    Damn it, women still eat and drink much less than men!☺️

    • Upvote 1
  3. I think everyone will agree with me that the character's diet after some time becomes almost one meat. It is known that in reality it is the basic element for the formation of muscle mass. Experts say that raw meat is well digested and has a lower calorie content. It contains useful proteins, amino acids and vitamins, and the body "eats" it easily, even easier than fried and boiled meat. Consequently, its frequent use, plus physical exercise, will contribute to an increase in muscle mass and physical strength of a person. It is an indisputable fact that our character also makes a huge amount of physical effort. This is walking, running, chopping firewood, climbing a rope. But for some reason, he does not increase his physical strength in any way, hence the weight he carries. Why not use it in the game?  Let's say that after eating 200 kg of raw meat and spending 100 days in the game, the transferred weight will increase by 1 kg. Accordingly, limit this bonus to 10 kg. It will also lead to an increase in the value and more rational use of reishi mushrooms or antibiotics, as the player will get food poisoning more often. In addition, the player will receive an incentive to stay alive as long as possible, and not quit the game after 100 days of survival.

  4. I noticed that many of the items offered on the forum for the game do not have a very important indicator. For some reason, people offering something often forget about weight! In the case of a spear, the weight should be 6-7 kg, and maybe even 10 kg. Firstly, it is close to reality. Secondly, the player will once again think whether to take him with him on a sortie.

    • Upvote 2
  5. I constantly had a question, how does a player who fell on an airplane in the forests of the Old Bear know the sewing patterns of different clothes? Or are all born professional tailors at once? In my opinion, this is unrealistic!

    I suggest making the crafting of clothes dependent on the skill of repairing. It seems to me that this will be more realistic and will slightly change survival for the better. Let's go!

    The second level - a hat and mittens made of rabbit.
    The third level - deer pants and boots.
    The fourth level - a wolf fur coat and a moose bag.
    The fifth level - a bear fur coat and a moose cloak

    • Upvote 4
  6. Last time I just wanted to support you and raise this topic so that there would be more views. But at the last moment there was an idea that in this topic there was often a question about the impossibility of using tinder from cattail. This is off topic, of course, but I decided to share it...

  7. Some feats require small changes in the game, and all figures are approximate and require balancing (changed and supplemented).

    yeti /+50% health/ - survive 1000 days at maximum difficulty

    savage / +25% health/ - survive 500 days at maximum difficulty

    big guy / +10% health/ - survive 200 days at maximum difficulty

    the fat man /calories are burned 50% slower/ - consume 3000000 calories

    glutton /calories are burned 25% slower/ - consume 1500000 calories

    gourmet /calories are burned 10% slower/ - consume 500000 calories

    camel /thirst comes 50% slower / - drink 2000 liters of water

    spongeBob /thirst comes 25% slower / - drink 1000 liters of water

    thirsty /thirst comes 10% slower / - drink 200 liters of water

    marathon runner / endurance decreases by 50% slower / - run (not pass) 2000 km

    Santa's deer / bonus +5 degrees to the temperature / - live 50 days in a row without clothes at maximum difficulty

    sleepwalker / fatigue decreases by 25% slower / - live 15 days in a row without sleep at maximum difficulty

    pyroman /the possibility of crafting matches from cedar or spruce firewood and gunpowder/ - use 1000 matches

    meticulous / the probability of finding a box of matches in the car visor/ - inspect 1000 visors in the car

    alchemist /the possibility of crafting a decoction that restores 10% of health from rosehip + reishi + birch bark + water / - drink 500 mugs of rosehip tea, reishi and 100 mugs of birch bark

    chemist /possibility of crafting tablets for water purification from charcoal and painkillers/ - purify 100 liters of water

    pharmacist /the possibility of crafting a first aid syringe from 50 painkillers/ - use 100 syringes

    iron man / the ability to maim or kill a moose with an axe or knife in close combat / - cure 50 times a rib fracture

    rabid /the ability to maim or kill a bear with an axe or knife in close combat / - survive 100 bear attacks

    comanche / ability to throw axes and knives/ - survive 1000 wolf attacks

    flamethrower /the ability to ignite a jet from an aerosol can to scare away an attacking wolf/ - survive 100 wolf attacks and paint 500 marks with paint

    legolas / the ability to shoot two arrows in a row, activated by a separate key / - to hit the target with a bow 1000 times

    cowboy / the opportunity to kill an attacking animal in close combat with a shot at point-blank range from a revolver / - to hit the target with a revolver 1000 times

    voroshilov shooter / the ability to fire a rifle twice in a row with accelerated reloading between shots, let's say 1 second / - to hit the target with a rifle 1000 times

    de caprio / the ability to sleep in animal carcasses, a wolf - 4 hours, a deer - 6 hours, a bear and an elk - 8 hours/ - to fully butcher 300 wolves, 200 deer, 50 bears and 20 moose

    raw food eater / the ability to eat raw meat without consequences/ - eat 3000 kilograms of raw wolf or bear meat

    steel guts / the ability to cure food poisoning with the help of coal from a fire and water/ - cure 1000 times food poisoning

    cook /the ability to make canned food from raw meat and empty cans / - open 200 of any canned food with a can opener

    climber / reduces the fatigue scale by 25% less / - climb up the rope 100 times and get 50 times serious injury when descending without a rope

    diver / time on thin ice increased by 2 seconds / - fall through the ice 50 times

    poacher /the ability to jam fish with homemade grenades/ - make 100 homemade grenades and clear 100 fishing holes

    welder / the ability to burn a fishing hole with a blue or red torch anywhere on the ice/ - light 100 torches

    pyrotechnic /the ability to restore burnt torches with gunpowder/ - light 200 torches

    the next skill can be obtained only after the previous one:

    pyrotechnic 2.0 /the ability to make flare rockets from gunpowder, books and shell casings from a rocket / - fire a rocket launcher 100 times

    tea master / the ability to mix herbal tea from cattail and moss/ - collect 300 hanging moss and 300 cattail

    amphetaminist /energy drink no longer reduces the scale of fatigue, but reduces the scale of thirst and hunger by 50%/ - drink 100 drinks

  8. It is necessary to correct a mistake due to which the player can get some feats with the help of fraud. 

    Let's go! In survival mode, we save up first aid syringes and coffee. Save the game. We use all this and load the save. And so on until the corresponding feat is obtained. I haven't checked on other episodes, but in the fourth one it works 100%!

    The same mechanics work with bonfires. We save fuel and cans. We light bonfires and repeat the same manipulations described above.

    I hope the players will forgive me for this betrayal😁.

  9. In my opinion, it's better to leave everything as it is. An additional incentive to go somewhere and do something, rather than sitting in one place and dismantling stools. Is it really so difficult to run to the nearest cave to read books, and in extreme cases to put a shelter made of sticks and cloth next to the building? You will get the Snow Wanderer feat faster.

  10. The idea is cool. I don't see how it can affect the overall balance of the game. If this does not work, as an option, I can suggest introducing a crafting scheme from cattail heads and sleeping bag fabric into the game.

  11. On condition - to increase the number of days. For example, in order to get Sleepwalker, the rate of decrease in the fatigue scale and some goodies are fundamentally important. And at different levels of difficulty, the total number that can be found on the world map is very different.

    To live 50 days without clothes, you need one trick. I won't say which one, guess for yourself. Otherwise it won't be interesting!😉

  12. What specific feat are we talking about? There are only a few of them for maximum complexity. Yesterday I had - 53 Celsius, but I feel like I'm in a summer camp. Therefore, some skills that give a serious bonus should be difficult to access. This is just my opinion. It's up to God and the guys from Hinterland to decide!

  13. Rechecked more precisely how much water is consumed (interloper). Last time I mistakenly wrote liters instead of milliliters.

    So, to completely quench your thirst, you need 0.7 liters. For 7 hours of reading books or 10 hours of sleep, we completely use up our water supply. Therefore, we need 2 liters of water per day (14 hours of reading + 10 hours of sleep = 3 times of complete thirst quenching).

    camel 1 /thirst comes 50% slower / - drink 2000 liters of water

    camel 2 /thirst comes 25% slower / - drink 1000 liters of water

    camel 3 /thirst comes 10% slower / - drink 200 liters of water

    Once again, I remind you that the numbers require balancing. Not all of the above exploits have been tested by me and exist in this topic as an idea. Thank you all for your criticism and doubts.

  14. And if so?

    glutton 1/calories are burned 50% slower/ - consume 3000000 calories

    glutton 2/calories are burned 25% slower/ - consume 1500000 calories

    glutton 3/calories are burned 10% slower/ - consume 500000 calories

     

    IMG_20220404_234957.jpg

  15. Thank you all for being not indifferent to my ideas, regardless of whether you like them or not!

    I am also in favor of receiving an award involuntarily, without routine. I discovered this game 5 years ago, but only recently got almost all the exploits. Except for one thing.
    And also against the fact that feats that seriously affect the gameplay are obtained for 5 cents. What did you want? Eat a couple of kilograms of meat, drink a couple of liters of water and get a great bonus to hunger and thirst?! By the way, you will spend 3 million calories and 3 million liters of water at the most difficult level of difficulty, approximately, in 1000 game days...
    About the fact that you don't like some exploits, because they seriously change the gameplay... Do not install them before starting! Or just don't do anything to open it!

  16. I repeat once again that all the numbers require balancing.

    Food poisoning can be provoked intentionally by eating raw meat. Meat from one bear or moose can technically give you 40 food poisoning. Therefore, you need to kill and devour a total of 25 bears or moose to get this feat. For one survival it is quite real!

    My personal opinion is that feats should be given with difficulty, especially those that make life much easier for the player. Moving towards the goal is more important than the result!

  17. A couple of days ago, at a very heavy level, I killed 4 bears in a row with one arrow. And only after that she broke down! I lived in the Valley of a quiet river for 40 days and cleaned it completely (even pebbles) with just two arrows! Therefore, if you throw two knives and an axe to kill a bear, it will not affect the existing balance in any way. It will just be an alternative to archery. It is also possible to shorten the distance for throwing and the conditions for obtaining a feat. For close combat, you can make mandatory conditions - to have 20-25% protection. Otherwise, death! This is done so that the players do not cheat, do not take off their clothes before the fight with the bear. It is unlikely that someone will climb to tear clothes and get injured when there is a bow in their hands. I remind you that all the figures for obtaining the feat are approximate and require balancing.

  18. The following feats require small changes in the game:

    iron man / the ability to maim or kill a moose with an axe or knife in close combat / - cure 50 times a rib fracture

    rabid /the ability to maim or kill a bear with an axe or knife in close combat / - survive 100 bear attacks

    comanche / ability to throw axes and knives/ - survive 1000 wolf attacks

    flamethrower /the ability to ignite a jet from an aerosol can to scare away an attacking wolf/ - survive 100 wolf attacks and paint 500 marks with paint

    legolas / the ability to shoot two arrows in a row, activated by a separate key / - to hit the target with a bow 1000 times

    cowboy / the opportunity to kill an attacking animal in close combat with a shot at point-blank range from a revolver / - to hit the target with a revolver 1000 times

    voroshilov shooter / the ability to fire a rifle twice in a row with accelerated reloading between shots, let's say 1 second / - to hit the target with a rifle 1000 times

    de caprio / the ability to sleep in animal carcasses, a wolf - 4 hours, a deer - 6 hours, a bear and an elk - 8 hours/ -  to fully butcher 300 wolves, 200 deer, 50 bears and 20 moose

    raw food eater / the ability to eat raw meat without consequences/ - eat 5000 kilograms of raw wolf or bear meat

    steel guts / the ability to cure food poisoning with the help of coal from a fire and water/ - cure 1000 times food poisoning

    cook /the ability to make canned food from raw meat and empty cans / - open 5000 of any canned food with a can opener

  19. I won't say exactly with what resolution, but it will depend on the level of complexity. See above. Let me remind you that the drone is LOST. For example, the military could have lost it during the exercises. And they certainly have drones capable of taking photos at any time of the day with a resolution that is enough to consider all the details.