Strelok

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Posts posted by Strelok

  1. 19 hours ago, Sito said:

    TLD has become a very relaxing screensaver for now that i can enjoy with my wife while we talk about stuff or just simply watch it.

    Nice. I like that too, but before that, its hard work to be done. Constant looking for stuff while not being eaten frozen.

    If i start a game, my hands start to sweat. The game is so immersive. Even though my hands in game are freezing lol.

    • Upvote 1
  2. I really want to play now again after a break.

    I like custom games. Especially that one i have in mind to start again with around 30! really awesome mods.

    Now i dont know if i should wait for the coming DLC-update. (December right?)

    Which, i have to admit, i am only intrested in because of new content for custom survival game.

    But:

    That would certainly break most mods. And i must admit, i could not play the game without them.

    What would you do in this situation?

    A: Play like there is no tommorow with the pinacle of modded pre-DLC TLD custom game?

    B: Wait and have new stuff but dont have access to eventually most of the mods?

  3. I know. I found 14 rifles in my last very custom game. I only needed 3 at most.

    At the end, i think the inted was to make that there is round about 1 rifle per region.

    Its like 12 regions + transition caves or any special cave.

  4. 5 hours ago, jeffpeng said:

    Now you can make the argument quite successfully that you can just tire yourself out running in circles - and you can. You, however, still pay for that with some significant additional calorie use.  But even then I would still say that lower fatigue is a net positive, even if you do not employ starvation. If you play with starvation it's a no-brainer.

    Cannot agree more.

    To boil it down to showcase where i have a issue is the following practical gameplay consequence which i dont like, but is not a problem at all because of the option to make a own custom game. Its just a intuitive observation and a subjective feeling of gameplay.

    For me, the actual difference where i can "measure" this difference from those settings is my coffee and energy drink need. Its close to none in Interloper vs respectable amounts in the two digits in the high Fatigue setting in e.g. Stalker or any high Fatigue custom game.

    And you could certainly agree that it would be better if Interloper has at minimum the same need for all their consumables. Its just wierd to need more of a rare and potent consumable in easier difficulties than in the highest one.

  5. On 7/8/2022 at 11:30 PM, Serenity said:

    It's far easier to carry all your loot around

     

    On 7/11/2022 at 9:24 PM, Strelok said:

    🤣 Nice try. Yet not what am talking about.

    Actually after thinking again, you are right. In a specific sense. Because its Fatigue i am talking about. And Fatigue can have an impact on carry capacity. So you are not wrong there even though i know your not talking about the Fatigue setting.

  6. 6 hours ago, jeffpeng said:

    Here are my tries:

    - You don't have to choose where to start - which can be a pain. (Except for me, it's always TWM when I want an easy start)
    - You don't have to choose more than two feats, which, mostly, will be Cold Fusion and Efficient Machine anyways (there are some arguments to be made for Snow Walker and Fire Master, but all the others are pretty much rubbish compared to CF and EM)
    - You don't have to carry around 60kg of gear from day 2 - because there is none
    - Wolf population is so diminished that spots that otherwise would be highly dangerous are just .... empty

    But what I think you mean is:

    - Gear is bound to a loot table, so someone with sufficient experience / sufficient google skills will know what crucial loot to find where pretty much from the start, from day two at the absolute latest.

    But there is some wisdom to that, since otherwise you could easily end up in a game that is not "winnable" since it would, for example, lack a hammer, or have only one in some very obscure location, which would make Interloper not only much harder, but also very much based on luck (or lack thereof). I've been advocating for some time that the addition of a few, let's say 4, additional loot tables would mitigate a lot of this problem, but I also see how this would mean a fair bit of work that is probably better spent on other things than a game mode practically nobody plays.


     

    As you were the first to try to investigate more, i will now reveal what i am talking about. But first i have to say that the title is somewhat missleading. I should have written "inherent difficulty setting" instead of "aspect."

    Now i have to admit that your point about loot table would actually fall into that. But... i never thought about that feature. So you got me there.

    But what i am talking about is the Fatigue setting, which is high in all difficulties except ... Interloper. Where it is just medium.

    Now this may sound boring and not as funny as all the creative, ironic, sarcastic guessing from all of you, its actually a significant effect.

    I had 2 custom playthroughs, both are my longest ones, with Fatigue setting set differently each. And the difference of Fatigue high vs medium is quite a huge one. So much that i think this is somehow perverted.

    All that said, i really dont mind, because one can choose custom game. Which i do. But naturally i would expect a higher preset difficulty not be easier in one departement with a siginificant impact on gameplay. And i know that e.g. wolf population is lower in Interloper than in Stalker, but there is a flipside to the coin, and thats pelts and meat if you know how to handle wolves, if you know what i mean. Its not only bad to have more wolves depending on your experience.

    Eventually i will hear a explanation why they set the Fatigue part easy only in Interloper. There must be a reason. Yet i dont know, but i like to know.

     

     

    • Upvote 1
  7. I like this very much. Even if myself have now more than 1k hours tld, i am always excited to learn something new.

    I just now watched the first couple of minutes of the first clip of this series and yet the first recommendation you gave could be presented as one of two ways to approach a new area.

    The altenate take on that aspect would be to say that its acutally not a bad idea to go full loaded into an new area (even though i dont know if the player in that clip planned this), with the intention to create an outpost somewhere with the capability to supply yourself for a couple of days with everything you could need in a worst case scenario. This is because you never know if you find what you need. Especially at the earlier game and if distance to well supplied bases are far away. This sounds like overpreparing. And yes, indeed, thats exactly what can help you out, not only practically but to know that you have now established a temporary but well supplied short term base can give you more confidence in exploring a new region.

    The negative of this concept is that you will have to backtrack or haul that supply again back to your starting area/base. So one can certainly argue about whether or not that is a good idea if the path is very dangerous.

    • Upvote 1
  8. On 5/14/2022 at 6:37 AM, ajb1978 said:

    Not familar with it myself but I would appreciate if they'd include the negatives, like a subtle but cumulative debuff on your stamina. Every cigarette decreases your stamina regeneration by 1% for 14 days, capping out at 50% reduction. Every time you smoke a cigarette the 14 day timer resets, and the stamina regeneration debuff increases by another 1%.

    Edit: Ooh more thoughts. If you smoke 3 cigarettes in a row without letting the debuff expire, you're addicted. Once addicted, if you go more than 12 hours without smoking, you suffer 50% decreased condition recovery until the debuff expires (14 days without a cigarette).

    Nice idea. I would go for a debuff for sprint lenght (stamina max cap) like from clothes. So you cannot sprint as long then for some hours. Eventually that would be easier to mod. But its really ok as is now. They are lighter then coffee but no hydration and 125 kcal AND much shorter duration of the buff.