Strelok

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  1. Mods are not cheats. They are mods. Some make it harder, some make it easier. If you use both kind of mods, they make a already good game just better.
  2. Nice. I like that too, but before that, its hard work to be done. Constant looking for stuff while not being eaten frozen. If i start a game, my hands start to sweat. The game is so immersive. Even though my hands in game are freezing lol.
  3. I really want to play now again after a break. I like custom games. Especially that one i have in mind to start again with around 30! really awesome mods. Now i dont know if i should wait for the coming DLC-update. (December right?) Which, i have to admit, i am only intrested in because of new content for custom survival game. But: That would certainly break most mods. And i must admit, i could not play the game without them. What would you do in this situation? A: Play like there is no tommorow with the pinacle of modded pre-DLC TLD custom game? B: Wait and have new stuff but dont have access to eventually most of the mods?
  4. I know. I found 14 rifles in my last very custom game. I only needed 3 at most. At the end, i think the inted was to make that there is round about 1 rifle per region. Its like 12 regions + transition caves or any special cave.
  5. I was so close to make a post about this too. Those are really like 4 times the size of normal ones. Even more eventually. And the funny thing is, that it feels like you now have found a really a huge amount lol.
  6. I claim and i believe it doesnt matter.
  7. I didnt know that. Thanks for your explanation. I am realitively new to the game although i have 1k+ hours. The only thing new for me was Blackrock afaik.
  8. Cannot agree more. To boil it down to showcase where i have a issue is the following practical gameplay consequence which i dont like, but is not a problem at all because of the option to make a own custom game. Its just a intuitive observation and a subjective feeling of gameplay. For me, the actual difference where i can "measure" this difference from those settings is my coffee and energy drink need. Its close to none in Interloper vs respectable amounts in the two digits in the high Fatigue setting in e.g. Stalker or any high Fatigue custom game. And you could certainly agree that it would be better if Interloper has at minimum the same need for all their consumables. Its just wierd to need more of a rare and potent consumable in easier difficulties than in the highest one.
  9. Actually after thinking again, you are right. In a specific sense. Because its Fatigue i am talking about. And Fatigue can have an impact on carry capacity. So you are not wrong there even though i know your not talking about the Fatigue setting.
  10. As you were the first to try to investigate more, i will now reveal what i am talking about. But first i have to say that the title is somewhat missleading. I should have written "inherent difficulty setting" instead of "aspect." Now i have to admit that your point about loot table would actually fall into that. But... i never thought about that feature. So you got me there. But what i am talking about is the Fatigue setting, which is high in all difficulties except ... Interloper. Where it is just medium. Now this may sound boring and not as funny as all the creative, ironic, sarcastic guessing from all of you, its actually a significant effect. I had 2 custom playthroughs, both are my longest ones, with Fatigue setting set differently each. And the difference of Fatigue high vs medium is quite a huge one. So much that i think this is somehow perverted. All that said, i really dont mind, because one can choose custom game. Which i do. But naturally i would expect a higher preset difficulty not be easier in one departement with a siginificant impact on gameplay. And i know that e.g. wolf population is lower in Interloper than in Stalker, but there is a flipside to the coin, and thats pelts and meat if you know how to handle wolves, if you know what i mean. Its not only bad to have more wolves depending on your experience. Eventually i will hear a explanation why they set the Fatigue part easy only in Interloper. There must be a reason. Yet i dont know, but i like to know.