Mr Nox

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Wolfbait

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  1. I think I post on the wrong section but I hope it will notified some peeps about the bugs I've found, so if it's not appropriate, please remove it, thanks.
  2. It just mean you need more practice (ofc, die more times, muahaha...) before you knew how to deal with wolves efficiently, I'm pretty sure the resources is waaaaaaaaayyy too much for a story mode play through, just invest some of your time in interloper survival mode, you'll realized the resources is too much but no doubt, it's way lesser than it used to compare to Ep3, but hey, it's a nice introduction to interloper survival mode, just what I felt it lack of is, no maple or birch spawn and no way to forge arrowhead if you lost yours, but since it's a short game, it's more than enough. Good luck on your game play and keep practicing.
  3. Hi, I've finish the Ep4 and it was a great and fun story, which finally a real stepping stone from story mode difficulty (or introduction) to interloper survival mode difficulty, bear and moose is fun to hunt but too bad we can't use a bow when crouch-ing and no way to craft anything after cured their hides. But it's great that finally we can recycle the empty cans into something useful. Beside finishing the story, I've come into some bugs that act quite weird, I'll list it below:- 1. Wolf stucked - I've come into few wolves that stuck on animation either pursue-ing mode or on idle mode, still, it can be kill but the wolf's animation still in stay alive animation, only the hitbox became ''wolf carcass'', please find details from attachment. It applied to normal wolves below the prison too but it animate normally after I missed the shot from afar, if not it will stay standing when try to pursue-ing a deer. 2. Infinite new location discovered and antibiotic spawn - The Trailer on the Power Plant side (which the sub quest location of 2nd worker) have a bug where every time I go in and out the trailer, the ''new location discover'' tag popped and the antibiotic on the cub board re-spawn as well, the best part? It'll stay re-spawn as many as I go in and go out, like if I go in and out 5 times, even I don't collect em every time I go in, I can collect total 5 bottle of antibiotic with the same condition at once. 3. Steam Tunnel 1st door bug - When we required to turn on the ''Steam Valve'' for the 1st time to unlock the door, if we close the valve immediate after we turn on, the door will lock forever no matter how many times we turn it on after that. 4. Timber wolves' bug - I've forget to get a screenshot for this due to the situation, I've encounter 4 timber wolves (with 2 stink bar on) and I kill 2 of em (which the morale deplete) and then I ran into another 2 wolves after that but this time their morale bar is 1/3 long as usual and instead of attacking me, they just runaway, after since, EVERY batch of timber wolves I've encounter, they runaway afar before I spot em, EVEN I have 3 stink bar or whatever I've done to attract their attention ( due to curiosity after 2 same encounter), like I'm the almighty king of wolves, haha... But I haven't try the aurora wolves due to I can't find one during the aurora when I'm on my journey back to prison. 5. Item storage bug - It only happen to boiled water though, every time I store water into the supply box located at prison main gate (outside guard house) and when I retieve the water, it went poof, gone, I can't find em anywhere, either on the ground or my inventory. It happened either ''move it all'' or move em by clicking. That's all I remember from my story mode gameplay, it's a great story and I'm looking forward on Ep5, thanks all the great work and effort.