Holden_

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Posts posted by Holden_

  1. 6 hours ago, manolitode said:

    Is it though? A successful businessmodel is one that keep making money over time. TLD has no addons, no subscription, no ingame purchases. While Hinterland is devoted to their community they still have to attract new players to gain income. My guess is as good as yours but changing the premise of the game by making it easier, its goals easier to attain, might change the game's status over time and thereby change the rate at which they attract new players. However the trend of making the game easier (eg mapping and rope climbs) could mean I'm wrong.

     

    This is a red-herring argument and is a perfect demonstration of someone arguing in bad faith.

  2. A simple toggle - a switch if you will - in the menu that is off by default.  And when it's off it's the EXACT same game it is now.

     

    Heck, you could even call the toggle "WUSS MODE" - would such a minor insignificant change be unacceptable to you?  That's my question.

     

    (and please don't focus in on the concept of insignificant - no red herrings please)

  3. 12 hours ago, manolitode said:

    Only, if there was the option to sav, this would no longer be a game for me. 

    What if it was an on/off toggle in the menu when choosing custom - in other words, the game would remain exactly the same as it is now, and would only be different for those of us who toggled the save option?  Would that be acceptable?  If not, why not - I'm genuinely curious.

  4. 7 minutes ago, piddy3825 said:

    how about just having a save feature for custom game launches?
    seems to me that the feats and achievements are already disabled so no
    conflict IMO regarding the purity and intent of the game as it was intended to be played.

    So if I feel like goofing off and sticking my finger in a bears butt to get him to maul me 
    after I've been drinking a few beers on a Saturday night, no harm no foul, right @Holden?

    Well, yeah!

     

    Look, if I pay for a game and I want to do a mountain of coke while beer-bonging a quart of Mickey's moments before licking my finger and sticking it in a wolf's ear, then reload and try sticking it somewhere else while cackling like a lunatic - shouldn't that be an option?  The devs can disable achievements if it really bunches their panties to know there are players (deviants) like me out there.  But it galls me that someone somewhere is trying to tell me how to play a game and how to properly "experience" it.  And I find it utterly staggering that a simple save-game option isn't available - almost as staggering as the users that think I'm in the wrong and that by adding an option - I'm somehow diminishing "their" game (if they're to be believed - which I doubt as it's pretty obvious when people are acting in bad faith {-trolls-}).

     

    Some of you really enjoy the added challenge of perma-death, and I totally get it - but I'm not now, nor have I ever been that kind of a player - not in a single-player game anyway.  And this game - The Long Dark - is fucking brilliant!  The passion the devs must feel for this creation is evident in the amazing play - but I beseech them to understand that there are folks out there - like me - that are outside the normal conformity of what is generally considered their 'audience.'  And for them, us, me - I say that you can make this game even BETTER by allowing simpletons like me; drug addled middle-aged males that own their home, are retired, and just don't give a shit anymore; the OPTION to play a game in a way that truly makes me happy.  Please consider adding an option - not enabled by default - into your menu choice architecture for those of us who just don't fit the mold society wants to box us into.

     

    Peace.

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  5. 1 hour ago, RegentRelic said:

    The game is already not particularly difficult and the deaths it gives you are the emotional low point of the game that makes the desolation of the world feel more real, as well as allowing for that cathartic feeling  of the homely house. Not to mention create tension from your fear of dying again. Hinterland doesn't need to undermine their design vision because you suck sometimes.

    I guess I'm just doing it wrong then - I should endeavor to be just like you when I grow up then, right?  

     

    How about instead of being a troll you just admit that an option for different types of players would be optimal - because not all of us can be as perfect as you oh great one.