wilky

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Posts posted by wilky

  1. Could also possibly be that little gatehouse building northwest of Hibernia in DP.

    Can't remember if the one in DP has a door, though... You guys might be onto something because the one in BR definitely has a door.

     

    I think it's the one in DP, though, because of the flag.  I don't really remember the flag on top of the one in BR?

  2. What level was your revolver skill when you one-shotted the moose? I'm pretty surprised you got away with that one!

     

    Also I think you're selling the technical backpack short. If nothing else, I find it useful for being able to pick up more sticks/coal/stones/etc while I'm roaming around, and it also helps to make weight on rope climbs (especially if you're descending a rope at <50% stamina). Moreover, if you combine the Moose Satchel + Well Fed buff + Technical Backpack, then your character can carry 66 lbs (30 kg) at full exhaustion without being encumbered. So you can still walk at full speed, without risking increased sprains, etc.

     

    As for the crampons, I would still recommend putting them on for rope climbs, even if you take them off again right after.

    • Like 1
  3. 8 hours ago, peteloud said:

    I have used the route marked on the map a few times but I think that there is a less demanding route.  I don't want to gave away the route and spoil the challenge by giving details, but, try going around the map in an anti-clockwise direction.

    I suspect you're referring to the route that involves the waterfall and the "wet" cave, and while that is a fairly direct route that passes through some good shelters, it also passes through several tight wolf zones. So I wouldn't call that the most "secure" way up to the Mining Camp.

    There are pros and cons to each of the different ways up to the Mining Camp. I would argue that the triple rope climb is the most direct / quickest -- and also the least wolfy -- but you'll need to be prepared for those rope climbs, probably relying on some combination of coffees / energy drinks / an e-stim.

  4. 2 hours ago, ManicManiac said:

    One day later, I totaled one rabbit out of six snares.  :D   Oh well...

    I can't believe how unlucky you're getting with snares.

    I grinded the "Snare 100 rabbits" feat not long ago (it was the last feat I had never unlocked), and I did it in between the two islands on CH. There are at least two rabbit spawns nearby (I think you're up at TWM near the Hut, and that's also a pretty good spot). I was keeping 2-3 snares at both locations, spread out a bit, and checking them every 12-24 hours or so, and I would often snare 3-4 rabbits in a day. I did this on an old Pilgrim save, which may have influenced my snare spawn rate favorably(?)

    One thing that may be hurting you at TWM is that there's no loading screen when going inside the Hut. I think if it's been >12 hours since the last snare and you go inside/outside to force the loading screen, often the game will pop a rabbit in the snare when you walk back outside. In this way, I came across many "fresh" rabbits at like 1% frozen.

    Without the loading screen at TWM, my recommendation is to check the snares when you wake up each morning.

    • Like 1
  5. Note that if you are using the new Darkwalker feat and you use a stim at night, your stamina will only drop by 50% (instead of automatically straight to 0%) when the stim expires. I assume this also works with Energy Drinks, but I didn't test one to confirm. Potentially useful if you're playing Endless Night or something.

     

    Note also that feat progression during Wintermute definitely counts, and I believe even your gameplay during Challenge modes(?) counts, but definitely not Custom yet. Hinterland should really fix the Custom/feat progression thing, IMO. It doesn't make a lot of sense to have to grind Feats out on like Pilgrim, and then switch to Custom.

  6. 25 minutes ago, ManicManiac said:

    :coffee::fire::coffee:
    I'm glad I decided to switch over to my crafted clothing.  I'd forgotten that we don't need a sewing kit/fishing tackle to repair them, so this is much better for efficiently working up my mending skill.  I mean it's still wasteful... but at least those resources are easily renewable since I'm going to be constantly on the hunt anyway. :)

    Yeah, mending is probably the worst part of the "All L5 Skills" grind achievement. I remember sitting outside in a car (so that I wouldn't get cabin fever, but would also stay relatively warm) and mending for like a week straight in-game. A lot of times if it's a clear night and there's moonlight, you can mend at night outside. I also remember raiding Milton for all the cloth and curtains. XD

    • Like 1
  7. On 10/5/2020 at 6:55 AM, Dman7815 said:

    Okay I've gone through all the maps now, uncovered everything but on bleak inlet no matter where I stand and how many times it comes up on top left last resort cannery it just won't come up as found and it's the only thing that's stopping getting this achievement, plus trying to dodge timber wolves is getting more than a joke, Anyone else having this problem?

     

    I know this is an old post and it looks like you finally got credit, but I will mention in case anyone else comes into this thread with a similar question: I also had trouble with the Bleak Inlet Cannery; I mapped it like five times and didn't get credit. What finally worked for me was to climb on top of the large "main gate" and survey from up there. I immediately got credit from this perch.

  8. Even Dark has posted a video of an 8h 42m run. I was blown away at how he ran up the timer this high. Not only does he wait in each region once the fog starts until he goes down to like 5% condition, but then he also sleeps & recovers back to full in the new region, then goes back to the old region and spends a couple more minutes waiting in the fog until his health goes back down to 5% condition, then he pops an emergency stim to tire himself out, then he goes back to sleep and repeats it some more. Lol. It's pretty insane, I give him credit for the idea.

  9. 3 hours ago, Kohleria said:

    I made an account just to comment on this thread :fire:

    First of all, the amount of effort that went into this event must have been massive. The atmosphere, especially the sound design, is really freaky. Obviously a lot went into crafting a really scary experience. It's unsettling, just as intended, and I really really appreciate that the devs didn't take the easy and cheap "jumpscare" approach that so many other games tend to do for Halloween. The actual Darkwalker creature itself looks amazing and is thoroughly terrifying with its sound and behavior. Having it approach and seeing just how close it is, without actually seeing it, is very scary. It's a bone-chilling environment overall and I think that got nailed really well as a whole. The glyphs mechanic is especially brilliant and fits with the modern-paranormal style of the event. I think the glyphs came across as the most creative aspect to me.

    That said, I think it has too much of a horror-speedrun focus and not enough of a TLD-style survival focus for me personally. I LOVE Halloween and I also like horror games... but when I sign up to play a horror game, that's what I'm signing up for; when I'm signing up for a survival game, that's what I'm expecting. I really want to get both badges for this event (and have gotten 1 on my first try) but it mostly just feels stressful, like I'm just speedrunning the game and figuring out the best way to get from point A to B really quickly, over and over.

    I can see how the speedrunning aspect might be appealing to people primarily playing on interloper, considering how many of them basically have to do that for a lot of their gameplay already. The Darkwalker and toxic fog is maybe an extra challenge for them that way. For me personally though this event removed a lot of the exploration and general survival mechanics that I really enjoy and look forward to in TLD. I would have liked if there was some additional focus on that, rather than on just speedrunning. For example maybe the player has to collect items to craft traps (spirit snares?) that they then lead the Darkwalker to, and after it gets caught in enough of them it gets sent to a spirit world or is otherwise "defeated." Maybe the fog rolls in 10 minutes after it gets caught in a region's trap. Just something that still creates the need to avoid it but without quite so much time pressure.

    Happy Halloween, thanks for your hard work! I'll keep working on getting the 6 notes for the second badge (made it to 3 so far.)

    EDIT: One last comment, it doesn't feel fair that to earn the "Endless Night" option you have to participate in this event, considering how many people would probably really enjoy that but might not be able to earn it (maybe they purchase the game after the event ends...) Hopefully it's able to be earned via some permanent Darkwalker challenge or a future event.

    Also made an account to post here. I want to reply both to ^this well-written post + give feedback @Hinterland.

    First off, I like the acknowledgement to Hinterland for their work to put on this Halloween event. I have to admit that I didn't like the sound of it at first, but it turned out to exceed my expectations, and I agree with you the sound design is impressive & spooky. I also enjoyed the new lines voiced by Mark Meer and Jennifer Hale. This was fun for what it was, a little holiday side-excursion.

    I agree that my initial reluctance toward this Challenge mode is that it seems so contra- TLD. You're right, this is exactly a horror/speedrun. Which I found fun, I've actually been in a speedrunning games mood lately, and even some of the other challenges in this game (Hopeless Rescue, Archivist, Faithful Cartographer) have a similar speedrun feel to them, and prepared me to have an easy time in this challenge.

    I actually have never played on Loper; I tend to be more of a Custom Stalker kinda guy. But I always find these "challenge" modes to be very easy because of what you described: Hinterland always removes the survival aspect from the Challenge modes. Almost all of them use like a Voyager template, so the weather is friendly and food/clothing is easy to come by. You don't even have to hunt or ration or etc. because you can just grab stuff as you go. It's even easier in this challenge with all of the loot already at the green signal fires. But the addition of the Darkwalker did not make this any more challenging, no, because his speed is so slow that I never ran into him. The spray paint is so prevalent (and allows too many uses per can) so you can always keep Lure glyphs active while you're on the move, and Ward glyphs active while you're stationary.

    I also found the requirement for only 6/10 journal pages to be a low threshold for all badges. If it had been raised to 8/10, then we would've been forced to double back through at least one region (or visit BI). But as it stands at 6/10, I ran quickly & easily thru DP > CrH > CH > PV > WR/Dam > ML > FM > BR in about 1h30m and was done with the challenge in one shot.

    • Upvote 1
  10. I would love to get a Custom setting for Winter's Embrace that adds +10* coldness to the world, or whatever. I mean a setting that we could choose to toggle on/off when setting up a Custom game on any difficulty. I would totally use this setting for Custom play.
     

    But I didn't participate in the Winter's Embrace event back in July (because at the time, there was no in-game unlock...) so I would also wish for another event to be able to unlock this Custom setting...