pdxaeroman

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Posts posted by pdxaeroman

  1. Well, remember that there are a lot of ways for him to bleed out. getting in a struggle with a wolf and using a sharp tool will always cause them to bleed out and die somewhere. I was able to shoot a bear with a revolver, then sleep through the night and when I woke up he was dead, 50% frozen even when it's been twelve or so hours. Like this, every wound you inflict will eventually kill the animal.

  2. In Hibernia Processing, any difficulty, when you enter through the door on the second floor you sometimes get stuck in the hole in the floor. it is close enough to the door that you can exit and enter again, but it is quite annoying as you are unable to move while in the hole.

    I also noticed that in a custom mode game I made, the textures in bunkers in pleasant valley have swapped with eachother: the hatch on the bunker is textured like a wall with a calendar on it, the pipes are now hatches, etc.

  3. I'm dragging by at 25 fps, but I still think it would be nice to be able to see things like campfires from further away. maybe implement a system that detects if the entity is visible to the player, and if it is larger than a pixel at the distance it is away. if both of those return true, it could render in that entity. This means it could also not render entities that are out of the player's vision or hidden by an obstacle, which would balance the framerate but make it look nicer.

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  4. Whenever I refuel my lantern, it seems to deplete my entire supply of lamp oil, or cost a larger portion than normal. Has anybody else found this issue?

    Also, the quonset garage has significantly more lag than any other building, or even the region itself. I think it is due to the unique blue lighting. As the owner of a very weak computer, could the Hinterland devs please look into this?