stranger001

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Posts posted by stranger001

  1. This is a bug hinterland is already aware of.

    On 12/12/2019 at 5:28 AM, Admin said:

    We currently are aware of a handful of issues following yesterday’s launch of the ERRANT PILGRIM Update for The Long Dark. We are working on investigating them and resolving them for a future Hotfix or Update.

    If you’ve run into a bug with the game please report it to www.thelongdark.com/support and our team can identify it and work to resolve it for you and other players.

    Known Issues:

    • Snow shelter may cause a crash on console platforms
    • Bleak Inlet - Timberwolves may flee from player when engaged
    • Cannery, Coast Mountain Road - Area with an invisible collision may cause player to become stuck
    • Clothing - When harvesting cloth from clothing items sewing kit condition is reduced by 5%
    • Animals can in some cases attack through walls

    We are continuing to identify and address issues as quickly as possible. 

    Thank you for your support of The Long Dark and enjoy the game!

  2. This may be slightly different with what acadia pointed out, but some character voices in the cut scenes in EP3 seem to sound differently.

    Some sounds like it's played from the sound source (the sound is "diffused" depending on the distance between the source and us. So it is the correct way), and some sounds like as if it is played from zero-distance (so there is no "diffusion" ).

    It was the most noticable in the first cutscene in EP3.