Themadlad94

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Posts posted by Themadlad94

  1. 15 hours ago, Michael1986 said:

    Uncommon ammo and the fact that it is too powerfull to hunt anything, shoot a rabbit and there wont be a rabbit

    I had similar idea once but instead of a shotgun it was a muzzleloading rifle. Shot, powder, and caps/flint would have to be crafted along with a ramrod, and weather like blizzards and snow could cause the powder to get wet. It would be much more powerful than the rifle at the cost of destroying the meat and hide at close range.

  2. I once had an idea for a percussion cap muzzleloader. It could only be found in a few select regions and you would need to craft gunpowder and caps at BI, as they don’t spawn naturally in the world. Shot could be made from metal scrap at a forge. It would be a very powerful rifle for big game hunting, but if you shot a deer, wolf, or rabbit with it it will destroy some of the meat and ruin the hide

  3. I think a wonderful addition to the game would be a bird of prey companion. If tamed, they could scout out to look for danger or loot, and could harass wolves or rabbits. I imagine you’d have to find them injured and you would have to nurse them back to health. You would also perhaps have to make an enclosure for them or keep them fed or else they wouldn’t be as effective in helping you. What do you all think?

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  4. On 1/15/2021 at 12:59 PM, Luca Loquax said:

    I would like a friendly companion Raven!  Kawwww!

    My Raven, lets call him Muninn, would fly out ahead of me and do a loooong slow 'kawww' for "Something of interest ahead" and a series of quick, loud 'kaw, kaw, kaws' for "DANGER!".  He may even be able to bring me small objects he found.   I could feed him once a day, give him nesting materials and sacrifice bear hearts to the Old Gods.

    A raven would actually be a pretty good companion. They would do everything you said and you would maybe have to build a bird cage for them and make sure they were fed.

     

    On 1/15/2021 at 12:59 PM, Luca Loquax said:

    Praise Wotan.

    I like the name of your raven :) Could the geomagnetic storm and the lights in the sky be Ragnarök?

    • Upvote 1
  5. I feel like some of your suggestions would not work with the current state of the game. They have said they don't really want to add more firearms because they don't want the game to be a shooter, skill trees would mess up the current skills system, a compass wouldn't work because of the aurora, and we already have the moose-hide satchel and well fed buff so their is no need for backpacks in my opinion.  

    • Upvote 1
  6. I kinda feel bad for taking Jeremiah's rifle in Episode 2. I didn't play before Redux, but I know that you got your own rifle from the hunting cabin in broken railroad along with the bear spear. It kinda saddens me that (Spoilers for the ending of Episode 2!) Matthias, a criminal, gets hold of a rifle and Jeremiah doesn't have one. I wish they kept the part where you get your own rifle so Jeremiah gets to keep his rifle.

  7. Just now, oplli said:

    I think it sounds more like Red dead redemption :D. however i dont think having beautiful clothes would be that interesting in this game. When you got a bunch of clothes, you dont need Extremely wharm clothes. however if they were lighter that would be interesting

    I drew some inspiration from RDR2, but you can gut a bison in around 3 seconds so its not very accurate. The hides would be boosted in almost all categories, I.e. If I were to kill an epic moose and use the skin to make a cloak, then it would give me boosted protection and wind resistance too, so is more things to think about than just warmth.  

  8. I know we just got the Darkwalker event, but I have had this idea for a bit. This update idea would require a lot of work from the team and I don't think they would do it anytime soon, but it could bring some brand new mechanics to the game. I will break it into segments to make it more organized.

    The bear spear-I believe the devs were talking about adding the bear spear to survival mode a while back. The bear spear would be used as it is right now in Wintermute where you brace with it and then get put into a struggle. It would however spawn in multiple locations unlike Wintermute. These locations should be pretty out of the way so they are a late game item.

    Boss animals-Just as the name suggests, Boss animals. Bosses could be found by finding pieces of paper or notes around Great Bear. It could be a note telling the exact location, or a newspaper article saying its location vaguely. The animal could be a new animal type completely, like a polar bear in HRV, or a Caribou in Milton. When killed, the animal would drop a hide that has boosted stats from its normal counterpart and could be used to make wonderful pieces of clothing.

    I know this idea sounds far-fetched, but I think it could bring some uniqueness to the game. Thoughts?

  9. 1 hour ago, PurpleWolf13 said:

    The Old Bear actually isn't just any bear. In Episode Two of Wintermute, you learn the lore behind it, how it's an evil demonic spirit inside the creature. Now that itself may not be true, just folk legend inside the game, but it most likely is.

    And yes, The Long Dark is not normally a horror survival, but considering that they are having a event during the Halloween season, makes sense that the event (Escape the Darkwalker) has a horror survival feel to it.  

    P.S Apologies if I come off as blunt or something, I just want to explain my reasons for why I personally think that the Escape the Darkwalker event makes sense within The Long Dark itself. Completely understand and respect that you feel differently, and prefer 4 Days of Night. Sadly I never got to try out that Halloween event myself. 

    I’m sorry if I came off rude too. 4DON had a much calmer feel to it and wasn’t so “demonic” which is why I liked it. The darkwalker is very fast paced and I play the game to explore (I’ve gotten to the summit of Timberwolf mountain 3 times in custom games) so it wasn’t my kind of game mode. I’m also very interested in lore which is another reason I dislike the new event.

    • Upvote 1
    • Like 1
  10. 19 hours ago, PurpleWolf13 said:

    Getting stalked by someone/something wanting to kill you is out of place for The Long Dark? Hinterland stated that they wanted to try something different this year, something that they normally wouldn't be able to do with the game. The Long Dark IS a survival game and can have a few horror elements? to it, depending who you ask. 

    And a malevolent entity already was a thing in The Long Dark; it was in the form of the Old Bear in Wintermute and The Hunted Challenges. 

    I get you may not care for the challenge, not as much as 4 Days of Night, I respect that.But this event does make somewhat sense in terms of taking place within The Long Dark universe.

    First off, the old bear is, well, a bear. The darkwalker is a Wendigo deer skull shadow thing that brings toxic fog with it. The bear could technically survive some of the damage that was done to it if it was really really REALLY strong (which, I’m not a zoologist, but that is one big bear). Maybe the reason that the bear spear could kill it was because it was the only thing sharp enough to pierce its tough hide and damage internal organs, and it might have gotten lucky with the arrows in its back and the gunshots wounds may have hit somewhere where their wasn’t many organs or blood flow. Second off, The long Dark is a survival game. Horror survival would be Dead by Daylight, the Amnesia series, and Phasmophobia to name a few. The long dark is about solar particles messing up the worlds electronics, not a malevolent being chasing you. The only horror elements of this game I can think of are getting caught off guard by a wolf or something.

    • Upvote 1
  11. 14 hours ago, John Jolly Stupid said:

    Very disappointed. Both badges in first run - took 2.5 hrs. No need to cook, make water or repair clothes. The only thing that would make this hard is lack of map knowledge. I have no interest to replay this - back to Interloper.  4DON was way, way better.

    I liked 4DON a lot better too. I don’t really care for badges or anything, it’s all about the experience. I miss the days of spawning on Jackrabbit Island in CH and getting scared to death by demons wolves. This event feels really out of place for a game that isn’t a survival horror. If I wanted to get chased by a malevolent entity, I would go play Dead by Daylight.

    • Upvote 2
  12. image.thumb.png.d1a258837149cc8c1b916dd4854db9e4.png

    This is my idea for a new region (As you can see I'm not the best at map design. I made this in MS paint. Sorry about that)

    -FYI I forgot a compass, So North would be the top of the map where the cave is. Again, sorry for such a sloppy map.

    I made a description for it.

    "For Advanced players. Old trapping land on the Northern-most part of the island. Frequent blizzards and wind, thick mountainous forests, freezing temperatures, and an abundance of big game makes this place a challenge for even the most experienced survivalist, but the old homestead holds many rewards."

    Trappers Haven would connect to Hushed River Valley through an ice cave. It would be the most northern region on the island. The region would have lots of wildlife with more in the forested areas. To the north their would be a cave as well as Black Bear Lake. The lake would have a cabin with some supplies in it, but the real prize is the old homestead. In here their would be late game clothes, materials for crafting, weapons, snares, a workbench, a forge, and an ammunition bench like in the cannery in BI. To the west, their would be the sea, which would have some fishing huts on the ice. To the south they would be a clearing in the forest on top of a hill, which would be good for getting your bearings.

    Overall I think it is a good idea. What do you all think?

  13. With all due respect, I really liked 4DON better. I feel like this event is so out of place in a game like this because it isn’t a horror survival. The lore of the main game was solar particles messing up the world’s electronics, not a malevolent being chasing you. If I wanted that, I would go play Dead by Daylight. 4don wasn’t so “far-fetched” in a sense (I mean, 4don was still pretty weird, but the darkwalker is VERY far-fetched), as the closest thing we got to demonic beings and toxic fog was wolves that have reds eyes and pumpkin pie.

    • Upvote 1
  14. On 9/11/2020 at 10:15 AM, oplli said:

    this weapon could be particulary useful on big animals such as bears or moose and on the contrary useless almost with the smaller animals. it could "destroy the meat" on smaller animals such as deers wolf and rabbits if you use the muzzzle loader on em. what i mean by destroying the meat is that they start at a higher level of deterioration and/or there is less meat to harvest and the pelt is unusable

    I agree. If it is very powerful than it should do some damage to the pelt and meat. Maybe you get less meat and the pelt has lower condition.

    • Upvote 1
  15. 37 minutes ago, ManicManiac said:

    I do appreciate how well thought out your idea is.  :)

    Generally speaking, I do think we already have all the weapons we need.
    (the exception being the Bear Spear, since Hinterland was already working on how to implement it for the Survival Sandbox)

    However, as you described how you envision it working in-game... along with consideration for the possible advantages and disadvantages:

    I'd say it does make for an interesting idea to think about.


    :coffee::fire::coffee:

    Glad to know that you liked the idea. I do agree with your statement about the amount of weapons. Besides the muzzleloader and bear spear if they ever come, I would say we have plenty of weapons.

  16. 48 minutes ago, Patriot said:

    I will argue that the the detrimental effects are a boon to the game. Get yourself some ol' moonshine in ya and you're ready to brave the cold. You'd be unaware of having Hypothermia if ya had it so if you were reckless then if you made it home alive you might find yourself with a few dead digits IE Frostbite. 

    The problem is just like Maniac said, this would send a irresponsible message. It may even affect the games rating.

    • Like 1
  17. I’ve recently been looking around online at some pretty cool Kentucky rifles, and thought how cool it would be if there were muzzleloaders in TLD. I’ve made many threads about new weapon ideas that some people didn’t agree with, but I think I’ve really thought this one out as the cons out-way the pros so it’s not OP. So if you don’t agree, that’s fine, just make sure that your not rude. Anyway, the muzzleloader would be a very powerful flintlock rifle that would be in the game. It could only be found in select regions, which would most likely be Bleak Inlet, Coastal highway, and Mountain town and would have a pretty rare spawn chance (Only one would spawn in the select few regions I listed) Once found, you would still need a few more things to make it work. You would need gunpowder, which would be made at the ammunition bench in BI, shot which could be made at a forge, and shooting patches made out of cloth which could be made in the inventory. You would also need a ramrod which could be crafted at a workbench from a maple sapling and scrap metal, but their is a chance that the rifle could come with one. The gun would be heavier than the hunting rifle which would affect aiming stamina and obviously take longer to load, but packs a greater punch. When first starting out with the weapon their could be a small chance that you put to much powder in or not ram the contents down the barrel fully which would affect recoil, durability reduction per shot, which would already be more than the hunting rifle, but this could be eased with a new skill. Increasing in level will reduce the chance of having mishaps while loading and will reduce the amount of durability lost per shot, increase accuracy, and increase aiming stamina. The muzzleloader could be repaired at the milling station like other guns, be cleaned with a firearms cleaning kit, and would provide some scrap metal upon scraping it. Now your probably thinking that you wouldn’t pick it up because of the hassle that this weapon brings with trying to use it, but that’s the point. Like I said, the muzzleloader hits harder than any other weapon, making it great for hunting large game like bears and moose. This damage buff comes at the cost of one shot at a time, less accuracy and more condition loss, rare spawn in a few select regions, and the other items required to fire the gun. Hopefully you agree with something in this thread, and if you don’t, that’s fine. Any suggestions are welcome.

    • Upvote 1
  18. 2 hours ago, Patriot said:

    I know I read your opinion on that thread. Pretty much everyone here knows that you (almost) always side with survival aspects of the game over the various oddities. Do you think the various letters and computer messages take away or add to the enjoyment of the game? They can be completely forgotten about and ignored. More times than not they're very nearly meaningless. However, for those of us who like to collect scouring the world for them is enjoyable. It gives one a reason to travel from region to region. Same would be the case if there were radio theater programs I could collect (which I'd VERY much like). So while you may not want time invested in this over wolf skin underwear I think it's a worthwhile thing to consider.

    I agree with you. Nick Nacks wouldn’t be a game changing item, and your not obligated to pick them up or use them. Just a little something to make a base a little more colorful so you don’t go insane as fast.

  19. Just some fun little items that offer no real gameplay use so you can fool around while not getting mauled by something. Here’s a couple I thought of.

    BB gun-a BB gun that does no damage and does not scare off any animals. It’s durability can’t go down from 100% because it’s a novelty item. BB’s would be very common and could be made in a forge.

    Targets-their could be 2 types of targets. Their could be a paper one for firearms and a snow pile one for bows. These go well with the BB gun so you can practice your aim. Keep in mind that shooting targets with real weapons will leave marks, but won’t advance your rifle, bow, or revolver skill.

    Snowballs-Snowballs could be made from the crafting menu. They are free (Theirs snow everywhere) and they are similar to throwing rocks. They don’t do any damage and will annoy any animals. You can use them to practice your aim with rocks.

    Snowmen-A snowmen could be made from 25 snowballs, 2 sticks, 7 charcoal, and 3 cloth. You could use it as a marker if you want. 
     

    Doggie toy-a squeaky toy that when thrown near a predator animal (wolf, bear, moose) they will play with it. If you agro the animal they will still attack you, but they will play with the toy for a little while.

  20. 30 minutes ago, Baron Von Soule said:

    If a can has low quality food, we should be able to dump out the contents so we can use the can without poisoning ourselves.

    I mean it’s already pretty easy to get cans. I usually have to empty my inventory of cans every once in a while because of how many I accumulate over time.

  21. Once when I was at the crash site on the summit of TM, I was wearing the clothes I could find in the region (I spawned their). When I was done looting the plane, I had 2 climbing socks, 2 wool long johns, snow and cargo pants, work gloves, 2 pea coats (might have been something different, I can’t remember), 2 expedition parkas, some pretty good headwear, and wool ear wraps. I looked at my temperature bar and saw it was full. I thought to myself “in all of this clothing I should be getting hot” and that’s what caused me to write this. Heat exhaustion would be an affliction that would be caused by wearing lots of warm clothing or doing activities that make you warm (I.e. sitting next to a fire indoors while wearing everything I described). Heat exhaustion would begin after having your temperature bar be above 75% for 48 hours, and sitting next to a fire and being indoors would decrease this to 36 or 24 hours, depending on the situation. When you get the first stage of the affliction, your energy bar will decrease faster, and your sprinting duration will be shortened. With the second stage, your thirst bar will go down faster, and with the final stage, your condition will take longer to come back. To fix heat exhaustion, you will need to remove a certain amount of clothing and stay a certain temperature for 48 hours (staying near a fire will postpone the timer). What do you guys think?

  22. I kinda wish it was like the old days of TLD where we didn’t have hands. When chambering a round into the rifle, it looked like a ghost was doing it. This wouldn’t be possible anymore though because of the revolver.