The Black Knight

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Posts posted by The Black Knight

  1. Im not the first to think about this option but pretty sure that nobody commented about it here yet.

    Most of us,  veteran players, feel that we need more regions, more places to explore to keep having fun, but this feeling will come back after a couple of months when you know all the secrets of that new place... so, what if a new survival mode could be a completly random world? As an interloper player, every time i´ll  start a new game i wont know where the matches, hacksaw and heavy hammer are, only that would be great, but also you cant be sure that you are safe in that path so need to watchout for bears and torches/flares could be a must to avoid wolves fights. Charchoal and the new sprays paint would be extremally usefull (they are completly useless for veteran players).  
    Of course, a random world need to have a couple of regions, or maybe could be a colosal only-region and after a 50 or 100 days player could be boring... but no problem, start a new run and it will be a completly new adventure!

    • Upvote 1
  2. If you are looking for a shortcut, use story mode, because you can save in the moment you want you could create a loop of actions. Start in some point that could be useful, for example in the middle of a blizzard, with a lot of wood and accelarant, with 10 snares or with a lot of cups of coffee. Save in that point (Save 1). Then make the actions (light the fires, past time in blizzard, catch the rabbits or drink coffee). After finishing that actions save in a new save file (Save 2). Next, load the initial save spot (Save 1), repeat the actions, and make a new save (overwrite Save 2). You can get all this 4 feats in just a couple of hours.

  3. i share a video from an interloper custom run (8tnM-bj8P-Kxsj-maGO-7ulB), where i've experienced a very weird behavior from a bear in BI. He stayed on a hold position and didnt care about the flare  shot, altough it was a bit off time, i hited him, (it was counted in the flare gun hit stats) didnt flee and not bleed either.
    any one had have similar situation? 

     

     

  4. Agree! Dried meat and bow drill are great abscenes in the game. Furthermore, could eat ruined meat shoud not be an option. 0% meat should dissappear even if you place it on the snow. The dried meat would be the option to long term food stock pile in different maps but not for ever.. around day 300 we almost hunt by sport and in some cases dor the hides (moose and bears)

  5. Really? Survive interloper is not an issue, once you craft the bow and reach cooking lvl5 is almost a piece of cake for a regular player with more than 500 hours in game. Most of veteran players just start again after 200 days because we have already loot all the maps and survive is too easy... your suggest is very disrepectful for good players 

    • Upvote 2
  6. what about add the bow drill to the game? although even on interloper we can deal with matches scarcity thanks to magnifying glass i think would be a nice addition. It could be an only-craftabled item made it with one cured gut 1 reclaimed wood and 1 stick in a workbench and no option to repair (it will lost condition with each use). We could only use it once we get fire starting level 3, takes three times longer to light (compared with matches) and succeful probabilties start with 25% on lvl3 then 50% on lvl4 and 90% on lvl5 (time to start reduces proportional with the level too).

    I suggested this low probabilties and restriction to lvl3 in order to dont get the game so easy but sustentable on interloper very long runs and to stay even more time outdoors and increase exploration experience

  7. 2 minutes ago, Gazbeard said:

    Domesticated cats and dogs are tamed predators and not afraid of fire ... in fact they enjoy curling up in front of it as much as humans do. 
    Yes I know they're domesticated, but from which species were they domesticated way back yonder when the limit of their domestication was to rove round the settlement and warn of intruders while being thrown a bone or two now and then?

    the fact that they are domesticated is the reason that they dont afraid from fires because their knows that are safe (fire=human=safe). Even lions are afraid from fires lol

  8. 4 minutes ago, jeffpeng said:

    I can't recall where I read it, but wolves basically enter the so called "Hold Ground State" for a period of time, then make a check if they attack or not. If you directly point a weapon at them you force that check. This IS intentional. And I personally don't see how that will completely ruin the game. Actually it puts back in some challenge lost over time due to other factors (Well Fed, Birch Bark Tea, More Regions, Better Aiming, etc)

    if you hold a torch and a wolf is stalker to you not problem, he wont charge, but what about when you need to relight another one? He jump and on iterloper early game, without any animal gear, it is over.
    Lets see what happen in real life. Why you should light a fire to spend a night in the nature? beacuse of predator afraid from fires, everyone know that. So yes, it would be a great mistake if it is intentional and will ruined the game.
    To balance interloper difficulty (it used to be too easy for experienced players ) now we have the Twolves.

  9. Thanks! but what about wolves that dont afraid from campfires on interloper? is that intentional?

    Also you should clear out what happen about revolver on interloper. How could we face timberwolves on interloper? are the rumours about revolver spawn true or just a bug as that revolver spawn in HRV?  

  10. The only option for interloper players would be that a ruined revolver spawn but no ammo and no cleaning kit in whole island. So, we'll we need to get into the region with marine flares to repair the revolver and make ammo. Then that revolver will be our only defense for twolves (they will be in other maps soon)

  11. 4 hours ago, MrWolf said:

    I started a new custom game with Interloper settings and set timberwolf spawns to none.  I scrolled through the rest of the settings and saw that rifle was "no", but revolver was "yes".  I wonder if that's a bug or is there actually a chance of a revolver spawn in Interloper?

    Some information i pick up from other sites (spoiler). Not checked yet

    seems like there are a revolver spawn chance at signal hill and into the dam

     

     

  12. 5 hours ago, MrWolf said:

    Stones as a distraction or deterrent?  From my encounters in story mode and my brief encounter in survival, I think the timberwolves are attracted to you when they're beyond a stone's throw away, so a distraction probably won't work.  I did try throwing stones at them in my first survival encounter, when I also used the flare gun.  I bounced a stone off a timberwolf and it didn't seem to make any difference.  I was too focused on trying to follow where they were going to notice if the bar at the bottom of the screen changed when I hit one with a stone.  Maybe stones would help if you're in a place where the timberwolves can't get to you and you have time to sit there and throw them.

    On the bright side, I just noticed that timberwolf spawns can be disabled in custom settings.  I've always enjoyed vanilla Interloper and I've never started a custom game, but I'll use Interloper settings without the timberwolves now.  I'm excited to explore the new region again, but first, off to the forge and all that.

     

    Im a loper player but I've tried the new region on voyager and i found that in addition to hand holding marine flare, they dont charging if you are by a campfire. Then i throwed torches to his nose until their moral broken. But i dont think this will working on interloper

  13. Dont worry about losing your long run character, i had to deleted all my long interloper runs because they get corrupted after episode 3...

    And yes, i wonder the same. Furthermore, altough i´ve always take risks and like to exploring all the world on interloper, what would be the point to risk our character in the new region which major value is to crafting ammo and repair guns? totally useless on interloper.

    I think they should add a revolver,  with a difficult spawn spot of course such as mysterious signal fire or the summit and also with no ammo and no cleaning kit spawn at all. So, in every new run we´ll need to get into the new region to get ammo and use the revolver to defense our self from the timberwolves (they will be in other maps soon). So far, is the only possible solution i´ve found

  14. Following... i´ve never completed nomad because is too boring for me... and last year couldn't play 4don so i missed this two badges too.
    Let´s see what happens when i completed nomad and the new one.
    Btw, check out that you didnt lost your badges after the update, i lost all my survival feats and my survival stats were corrupted after the episode 3 update