Enigma

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Posts posted by Enigma

  1. I think if farming was introduced it would only be possible with mushroom and cave fungi. They don't need sunlight so a warm damp basement or deep cave would be the best place. 

  2. That would work if we would be able to hunt birds. Otherwise the crows would use you to do their hunting and call out to inform it's companions of food. Maybe you could trow in the fact that the aurora messed-up animal behaviour,  maybe then. For the sake of continuity trap lines would only work if they are far away from the player. 

  3. I do like this, but i doubt that hinterland will add the fox or more precisely hunting them. They did state this several times in Milton mail bag. Would like to see it added though. 

    • Like 1
  4. 12 hours ago, Valuable Hunting Knife said:

      I like what there is of broken railroad but for some reason it's always felt slightly small, or unfinished... can't really put my finger on it but I always half expect another area of the map to open up there every time there's an update.

    Yeah i get the same feeling, they did update it in the past but it just opened up that area past the cave with that little bridge. Maybe if they would allow you to bypass the railroad via the river with a rope when you got to the other side that could be a start I guess

  5. I have three that i love equally:

    Broken railroad - so many deer corpses, forge, nice-ish weather, no risk bear kill, moose spawn near a base. 

    Timberwolf mountain - epic view, many bears, tail section. 

    Ravine - epic view, literally a safe haven, bridge, jerry can-hammer spawn, allows access bleak inlet. 

     

    If they would only make a region that is behind that broken bridge in broken railroad. 

  6. On 1/21/2020 at 9:40 PM, jhickie said:

    If you thought this challenge was fun, but not difficult enough, try the custom mode it was based on: Deadman

    8MHM-/j8P-Dw+/AcKe-fgIK

    Enjoy!  :coffee:

     

    edit: It may have been altered with the new hotfix yesterday, I'll have to check it when I get home.

    I already have, I tried this challenge to see how it compares 

  7. From my time in BI i felt genuine fear for a first time in a while. The addition is nice, but it need some tweaking. Multiple day agro makes sense, kind of. Wolfs shouldn't just say screw it and leave just as you enter a building, these doggies aren't dumb, they see a piece of meat go inside something they will remember. Of course they shouldn't just camp their should be balance, maybe new mechanics to deal with their stalking. 

  8. 16 hours ago, Fuarian said:

    I dare you to eat mouldy food and try to not get sick.

    You can always cut of the piece or eat around it, but that would imply loosing a bit of food. Maybe in the future they will make it so the more mouldy the food is the less of it you can eat. 

  9. On 12/13/2019 at 5:19 PM, sierra 117 said:

    How about some kind of small crossbow that fires mini torches/stones or something along those lines. Could use the milling machine to make some sort of mechanism,combined with wood and guts/other materials.

    This. 

    I will add on the idea, the dev team should let us make metal arrows and a better bow. 

  10. Really nice ideas, maybe make the TW packs observe the player while he kills or cooks, ambushing them or maybe if you are on good terms leaving them alone. And then you have an army. 

  11. I made huge mistake taking my to 500 days loper character. Good thing I came through the ravine entrance because the cliff is much more hospitalable then the rest of the map. I managed to deal with  one pack, but the best course of action is to avoid at all costs. The industrial area proofed to be a problem. The first problem: 7 timberwolfs. The second problem: those wolfs have an iq higher then 15. 

    I liked the notes and the "puzzle" tough the local resident of the main building did a number on me. Now my character is on the verge of death. As soon as I recover im getting the hell out of Bleak Inlet.