ltnshinysides

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Posts posted by ltnshinysides

  1. As always, I love that the game has not been made easier. It seems the team has struck a great balance that presents experienced players with more depth and challenge while not alienating new players. You and some other choice indie devs are everything that is right about the gaming industry right now. Many thanks to the Hinterland team for making me love video games again. Props

  2. On 2/13/2019 at 10:34 PM, stratvox said:

    It's a roaring fire in the fire barrel in the church. It benefits from the outdoor cold bonus, which is one of the things that makes the church a good place to live. Outdoor fires cut way back on the amount of wood you need... and I might add that I've been here for nearly a month now and I'm having no problem keeping the wood well stocked. There's plenty of it near the church. I'll allow that the distance to the work table in Hibernia is a bit rough, but overall this is really the spot in DP. In a lot of ways, it's a cave, in that you're invisible to predators while you're inside, you can cure hides etc on the floor, but you're outside so no cabin fever and your fires last a lot longer.

    I actually took a lot of shots while my breath was (mostly) invisible to get this one, to catch the peak brightness of the flickering fire. Here's inside the church right now.

    screen_922963b4-210c-411a-8ee0-b6666aa5b7f5_hi.thumb.png.f316994d79b19503026c41188703d31e.png

     

    Fantastic insight. I'm starting out a fresh new game and this is the first place I'm heading! Thanks for the info.

    • Upvote 1
  3. Just now, Doc Feral said:

    Spoiler alert

     

    I'd say it's at least three times longer than required. Walk blindly in a tunnel. Find another tunnel. Walk blindly in a tunnel. Find another tunnel. Walk blindly in a tunnel. Find another tunnel. Walk blindly in a tunnel. Find another tunnel. Sneak past the bear. Hide in a hole. Sneak past the bear. Hide in a hole. Sneak past the bear. Hide in a hole. Sneak past the bear. Hide in a hole. Sneak past the bear. Hide in a hole. Sneak past the bear. Hide in a hole. If somehow you managed to do all the sneaking & hiding without being abused to death, finally grab the spear. Fight. Say farewell to the most awesome location ever with the saddening certainty that you'll never see it again and you had no time to enjoy the sight because you had no light source and Old Bear was trying to kill you.

    Damn, not super happy to hear that. Hopefully my experience will somehow be different, but it does not really sound like there is much room for variation. Oh well, thanks for the heads up.

  4. On 1/27/2019 at 9:20 AM, Doc Feral said:

    Old Bear's lair. Now everything makes sense. That huge face in the stone is like a "Great Old Ones worshipping temple - leave your human sacrifices near the bloodstained boulder" sign.

    screen_14ad2a26-c744-432e-ba7f-78f0d0213017_hi.png

    By the way, the bear cave part is the MOST OBSCENELY BORING PIECE OF FRUSTRATING REPETITIVENESS I'VE EVER FOUND IN A VIDEOGAME. I'm really considering disinstallation.

    Can you elaborate? Seems odd that Hinterland would fumble so badly.

  5. On 1/22/2019 at 7:22 PM, Karl Grylls said:

    oh yes it does ;)

    And another ultra wide player here. I believe there is not much of us out there, is it?

    Certainly does not seem like it and I think I know why. Once you go ultrawide you can never go back, and unfortunately a gaming ultrawide cost a pretty penny. That is exactly why I'm only on a 1080p right now instead of 1440p. But I will get their :P 

  6. There seems to be a general softening of the games difficulty and adding such items as the compass on the map (I have not seen this yet) that really seem aimed at making the game less challenging and more forgiving.  Thinking you know how to navigate and getting lost in the middle of a whiteout is an awesome lesson and a great demonstration of what makes TLD so different from other games. There is little hand holding and no reassurance that the game will prevent you from making epic mistakes. Also the much shorten path to Grey Mothers is another example of how it has been made easier overall. That trail was where I originally cut my teeth and learned real quick to not mess around with mother nature. So my question is: Is the Story mode's aim to be more of an introduction to new players while survival is hardened for the veterans? I don't love this idea but I do have to admit that when I first played TLD before story mode I liked the game but lost track of trying to play. I really didn't know what I was doing and did not have the extra time to learn so I put it down for a great deal of time. Then story mode came along and showed me the ropes and I fell in love with TLD. So I understand if story mode is aimed more at newer players but do you intend to make each episode harder or at least more difficult than episode 1? I know you can select the difficulty but while it seems to only mildly affect the environment and frequency of resources, it makes wolves incredibly more powerful and extremely difficult to deal with taking the focus away from the other aspects of the game and turn it into avoiding wolves at any cost. To me, the true spirit of TLD is the raw reality of mother nature and the dangers and rewards. The moments of being almost helpless and clawing to survive and then the triumph when you are finally able to learn how to survive and even thrive. Having to earn that creates an unique experience and sense of achievement that players share. Where as such items as a compass, easy paths and an abundance of resources circumvents that experience. Now I'm not saying this is what TLD has become by any means. I'm just asking the Hinterland team to consider once again how the difficulty and lack of hand holding really sets the player up to enjoy the game far more and in a different ways than most games. To strike that difficult balance between appealing to many while still being something unique and special. After all what would TLD be if it was easy, simple and had prompts to guide you through everything.