dragonslayer587

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Posts posted by dragonslayer587

  1. 15 hours ago, ajb1978 said:

    I've done quite a bit of fooling around with it, and it's kind of in a class of its own in terms of use as a struggle weapon.  Used in a struggle, it starts off about on par with a prybar, and inflicts blunt force trauma. As you gain in skill with the revolver, you start to get bonus struggle damage, making it more effective, and at around level 5 it's about on par with the heavy hammer.  Very quick ends to wolf struggles, but by itself it only does blunt damage.  On the other hand, when the "Fight Back" meter is nearly full, you have the option of ending the struggle early by taking a shot, making it potentially the fastest way to end a struggle in the game, because you don't need a full bar to win.  If you take a shot during a struggle, you might even hit the wolf, sometimes killing it instantly, but definitely at least scaring it away.  Using the revolver in a struggle degrades its condition about on par with regular gunfire.

    So the decision of what tool to use in a struggle depends partially on your level in Revolver Firearm, and on what your goal is.  At lower levels, I'd suggest using the hatchet if you want the wolf dead, since it ends the struggle faster than a knife and inflicts a bleeding wound.  If you're just passing through and it doesn't matter if the wolf lives or dies, use a hammer if you have it, otherwise a prybar.  Good way to end a struggle, and it spares wear on your other tools but the wolf won't die from it.

    At higher levels, I kind of like using the revolver, mainly because I can prevent a struggle in the first place by shooting the wolf directly in the face, and since it can be hip-fired, you can do so without triggering a charge.  With the struggle bonus from level 5, you can quickly end a wolf struggle just by bonking it with the revolver repeatedly, and you have the option to take that shot to end it even quicker.  This also keeps the wear and tear constrained to the revolver, again helping spare wear on your other tools.

    So in closing, the decision of what to use is highly variable based on what level you're at, what you're trying to accomplish, and what you've got with you.  I would say, having my Revolver maxed out, I would definitely use that to prevent the struggle from happening.  And if a struggle does happen, use the revolver to knock the wolf away, then crouch sneak back up on the wolf, and shoot it properly by aiming down the sights.

    Thanks for the great info! So it seems a really good idea to level up the revolver skill after all, and that if you have skill close to 3 or better, it really becomes a more effective struggle option.

    Yes, I tend to rely heavily on my sturdy hatchet at the beggining since it works really good. But maybe at mid-late game, I should start using more the revolver unless I wanna hunt bear or moose, in which case I always go with rifle (if I have one, if not I just go with bow.. specially against moose, I really prefer the rifle).

    Do you know if the shot fired at the end of the struggle makes the wolf bleed? (if it hits the wolf).

     

    21 hours ago, UpUpAway95 said:

    I don't carry a rifle now unless I'm hunting for larger game (moose or bear).  It's just too heavy.  The pistol works well for scaring wolves away and I've taken down a few deer with it, but I change to the hatchet or knife if I get into a struggle.  That way, if I survive, I've killed the wolf.  The bow is still the most versatile though... effective against wolves and larger game.

    I agree, bow is the most versatile weapon in game (weight, kill potential, access) but I tend to prefer the rifle (even though its heavier and ammo is rare) against bear and specially moose. With bow, I shot a moose down with like 4-8 arrows (and broken ribs) but with rifle (I am pretty good with its aiming, even before the changes) I have managed to bring down moose in 1 shot (head crit ) or 2 shots (without having broken ribs :D) . That and it has happened to me when shooting arrows at wolves that sometimes the arrow, when hits the target, it breaks and dont wound it which (if I am not lucky to make it flee) ends in a costly struggle. Those factors are usually why I prefer rifle. Only downside of rifle is that it is not a good idea to shoot down wolves since ammo is rare so now with the revolver, I have the tool for that (I play custom with a mix of stalker-interloper settings)

  2. Hi guys!

    First topic I start. Since the introduction of the revolver in Steadfast Ranger and the new struggle option that comes with it (gun-whipping wolves and shooting them in the face), I have been wondering how effective it is in a struggle. I am not a fan of the revolver (I cant still get the hang of it, maybe that's why) since it isn't as deadly as the rifle (which I always use if I found one) but with the new option in struggle, it may be a good idea to carry the revolver on scout or harvesting missions cause it's really light. I haven't had any struggles with a revolver on my character so I cant tell the difference. I have been looking for data on this (how good is revolver vs wolves but it covers more the shooting aspect) but I didn't find detailed info regarding the struggle effectiveness.

    So that is what I am asking here.. has anyone used it? How well/bad did it go? Any thoughts/opinions on it? I am really looking for feedback here so I can make a better choice to see if I want to use revolver or not and what weapons I have to carry according to that choice.

    Thanks in advance

  3. On 1/2/2018 at 4:23 PM, cekivi said:

    Totally agree. But there's already the magnifying lens so adding more "infinite" fire making tools is unlikely

    Tecnically it is an infonite fire making tool but if it is cloudly weather and/or storms u are basically screwed so in practice it is not infinite... 

    • Upvote 1
  4. On 1/2/2018 at 3:01 PM, Mroz4k said:

    Bow drills. I dont like that idea. Sadly I am in a minority. Reason why I dont want it is because it would be unbalancing.

    I dont like it either... it is very difficult IMHO to make fire with it, especially in winter and snowy places... but I dont mind if it is added to game! Though I would rather prefer the flint and steel

    On 1/2/2018 at 3:01 PM, Mroz4k said:

    I am only going to mention the Flint and steel, which is far more reliable and renewable way of fire making in the TLD conditions, and would actually add something new to the game  - since it could be forged.

    I would love to see a flint and steel! Hard to use early in game with (maybe?) fire starting level requirement and crafted at forge... that would make it pretty balanced and help a lot in long term survival without depending too much on the mag glass :)