abacusjax
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Posts posted by abacusjax
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I don't know, Vachon looks Quebecois to me. Heller looks like he's from the prairies. So the names fit for me.
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happy to help! also happy to share the good news.
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The meter can now be hidden!
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10 hours ago, MarrowStone said:
Go to Options/display/Timberwolf Morale Meter/Off
Wow, thank you so much!
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I have not yet made any ammo - I had some trouble tracking down a battery and a hacksaw in the same place, since ages ago I cleverly migrated most of my hacksaws far away from any cars. I did make it to the cannery though, and can tell you that
1 Stump Remover + 1 Dusting Sulfur + 2 Charcoal = 1 Can of Gunpowder, ie, .5 kg gunpowder
1 Battery = 6 Scrap Lead
1 Scrap Lead = 6 Bullets
1 Bullet + 1 Casing + .01 kg gunpowder = 1 Cartridge
so gunpowder is 50 cartridges filled per can, bullets are 36 per battery, casings are whatever you can scrounge up
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in terms of gunpowder components (stump remover and... fertilizer?), you shouldn't need too much. I found two of each in BI, and unless my math is very bad, I have enough gunpowder for 100 cartridges now. I believe 3 batteries will get you a comparable number of bullets (though less sure of my math there. I also didn't find any batteries in BI).
in an existing game, the hard part will definitely be the casings, since as far as I can tell you can't make those, you just pick them up when you reload. so if you're out of ammo entirely, that's pretty much it. I did find a couple in a hunter's blind, but can't imagine revisiting the whole world to look for a handful.
as far as revisiting locations, I did find a gunsmithing book in the train derailment in ML, but haven't been back over many other locations yet.
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she's in the new region
there's only really one building that I've seen, she's in it
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I had this problem as well. Turned out I missed one behind a large fallen tree about midway in the section. They are all in that one area, shouldn't be far. Good luck.
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I had this issue also. Saving and reloading solved it for me.
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Are you using the map to find the mine? That could be your issue. From town, follow the road north. There's a fence with mining and no trespassing signs to the right. You should have to pass the map marker and double back. If you follow the road and then turn right onto the mining road, you should find it.
Prior to this quest stage it isn't actually blocked by snow, but by a fallen tree and invisible wall.
Good luck!
Confiscation is the most frustratingly weird mechanic in this episode and should be fixed (SPOILERS)
in Wintermute
Posted
In the event that you have to rewatch a cutscene, you can skip through dialogue by hitting space.
That being said, the easy solution to this issue is to go back in with what you left with. I just stored Mackenzie's initial clothes in a smaller container, so after I dumped all my gear in storage, I popped back on all his personal items and was good to go. To me, this approach just made sense. Mackenzie's survival at this juncture depends on creating a believable lie about his activity. Part of that is avoiding the suggestion that he's collecting a personal stash. If they don't think it's there, they won't look for it. So go back in the way you left.