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Posts posted by Darkestnight
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3 hours ago, Athoen said:
Hello
Thanks for the reply but I disagree
I am okay for permadeath in challenges and in interlopper, but I doo not see why it is imposed upon the player in a more contemplative experience.
So IMO, permadeath should be removed from pilgrim/voyageur (stalker ? less sure about it).
Pilgrim I may be able to agree on, but I don't see how Voyageur, (and definitely not Stalker) could possibly not be perma-death game modes. Voyageur is easy enough after a few times going through it, that I don't see how it would benefit the learning steps of a new player to not have them die a few times to get their feet wet and have that teach them how to avoid having it happen in the future. That's how a player like me has come to enjoy interloper(though I hate the amount of wolves in stalker, and therefore avoid it). Although when I first started, Voyageur I thought was fairly difficult to survive more than a few weeks before I made a mistake and got eaten or froze to death. But experiencing those deaths taught me new things each time I played until I graduated to surviving months in Voyageur, and then on to tackling Interloper, and now I'm on to about a month so far on Interloper on my best run, and I think it will only come in time for me to survive a few months(if I'm lucky) in that mode!
- 4
Variable Starting Condition
in Wish List
Posted
I agree completely with the premise of your idea. I have actually used a save editor to lower my character's starting condition a couple of times to add to the reality of the situation they should be in. I mean, who crashlands out in the middle of nowhere without a scratch on them? o.O