luponius

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About luponius

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  1. I don't really want a spear, as in an iron tipped, pointy edged weapon. I'd totally go nuts over a stave of some sort though. Could use it as a walking cane to help jog (slow sprint) with a sprained ankle, reduce the punishment of wind and uphill ascensions and beat the bejeezus out of a wolf with it. Basically as someone said very early on, acts as a pre-struggle tool that can either scare the wolf with some very vivid tapping or give it a couple of whacks starting the struggle with some slight (say 20%) advantage. The stave can't be carried without being equipped (too long to store in a backpack), and will occupy one hand at all times (which is fine unless using rifle or bow). Auto dropped if something else is taken out or a two handed activity (repair, breaking down objects, fire starting, cooking, eating etc) is carried out. Wouldn't be a game breaker, wolves would still be a menace but at least you can plan ahead and do something about an entire pack that approaches, hoping to keep them at bay until you make it to the
  2. Mr. Eastwood nods and spits tobacco in my direction with respect! As for the campfire I mentioned protection for it when building a snow shelter, not to place it inside the shelter. It could totally be an independent thing from snow shelter. So you either make a campfire (usual one) or a firepit, which requires say 5 stones and 5 twigs to make a wind-resistant fire pit. Blizzards will still take it out, but strong winds will protect it from burning out too quick. As for this I would say that this could possibly be further extended to typical buildings, which over time might have blizzard blast through the windows, and crack through the wooden construction, requiring maintenance to maintain insulation. Might be a neat additional layer of consideration if someone wants to settle in a warm home. Ah, good to know, would appreciate some visual feedback for it then for the slow fools like me!
  3. The Good I was quite surprised by how warm it kept you Being able to use a campfire directly outside of it without having to step out Being able to generally eat / drink / sleep (rave, repeat) as needed to help mitigate possibly some afflictions. Also felt pretty cool carving something and impacting the physicality of the area around you beyond just dropping / moving items and killing creatures. The Bad Saddened by how it didn't provide protection for the campfire How limited the resources needed in construction are (twigs and cloth, forced with no alternatives) That it can only be placed on deep snowy sections with no alternatives to ice, or rocky but well sheltered areas (sometimes sinks under the snow over what might be a prop that extends the snowy ground, but doesn't register properly for the snow shelter) Doesn't seem to require tools (I'd expect us to use at least a shovel, doing it all by hand is... messed up and would take both a long time, and also possibly cause frostbite unless our hands are well protected) The Ugly (aka My hopes and wishes) Be allowed to use a sleeping bag inside the shelter, further boosting rest temperatures, pretty common sense, if you have it and you don't use it in the middle of a blizzard waiting for it to pass it's rather nonsensical. Possible to create a variety of shelters, usually by steadily improving one after the other, pouring more resources such as time, hides, cloth, and thick wood, allowing more benefits of warmth and storage of raw meat and fresh hides/guts for curing, while becoming more spacious and significantly more reliable in a blizzard. Chance of collapse from blizzard. Each hour a check is made of the shelter against its chances of structural damage. If this check succeeds either minor damage occurs - character sleep is interrupted and informed, possible to repair whatever was damaged using sticks, or major damage, where the shelter collapses. The player must wriggle out of the wreckage, hides and cloth will be partially recoverable, sticks would not, and consider starting fresh. A well enough souped up shelter, as long as its maintained with occasional repairs will be impervious to a blizzard for over 6 hours before additional maintenance is required.
  4. luponius

    Broken RNG

    I only read about it, didn't actually bother trying it, the access to the required drivers and platform dependence that comes with it can be a pretty notable pain. Still, it's there for applications that need them, most definitely not your typical game, however. If you're playing an online D&D session on the other hand... might be worth considering
  5. luponius

    Broken RNG

    No, pseudo random is that it isn't actually random. It's a human-perceived random which follows a mathematical pattern, and can be reconstructed with total precision, therefore not really random, using something such as a seed - an input variable that can be thought of as an offset. Regardless of whether a pseudo (aka a cheap mathematical calculation) is used or a true random (generally a more expensive, hardware dedicated approach), without utilizing some type of bad-luck or good-luck prevention, can have some very bothersome results from a game-play perspective. Case in poitn would be the example you've given. Considering that fire starting is core to survival, it's probably something where the entire mechanism could be given a deeper look, not just the percentages and how they're implemented. On Steam I suggested a sort of interactive system where the player directly participates in the activity to boost the chances or almost completely negate them in starting the fire itself.
  6. luponius

    Broken RNG

    It's quasi random to be fair, a pattern is always present, but that's the case for everything - there's physics that explains the universe - a complex mathematical pattern of sorts. Using background system noise, hardware temperature and general sensors in the system can provide a decent form of true random. For example sampling your CPU, GPU, RAM and Northbridge temps, network utilization and packet loss as offset to generate a value. Since hardware and network fluctuations have a limited, predictable range (generally) and their pattern is very haphazard, it can be utilized to that effect. It is however ridiculously expensive (edit: I don't mean financially, but computationally) to do this, and without very good reason, should be avoided.
  7. luponius

    Broken RNG

    Yup, that's one clear example right there, and you can't blame the users nor apple for the blunder, but the complaints were justified and the solution correct.
  8. luponius

    Broken RNG

    I had my thesis on pseudo random generation, and what I can add to this post, which I can validate is that the only way a player can genuinely feel a fair form of randomness is to not actually allowing true randomness to occur. Having a theoretical 85% chance at success with true random can still infuriate that one unlucky sod who fails four times at the same attempt with the same odds. That's the harsh reality of true randomness, unfortunately as has been studied and time and time again implemented into endless games - true randomness is a poor approach, at least when it's a core and primary mechanic the user must directly engage with. If it's used for room texturing on the other hand - that might be perfectly acceptable. Randomness for primary mechanics should always be firstly pseudo, which it almost always is by default since true randomness is excessively resource expensive, secondly it should be partially predictable, and thirdly controllable, to achieve the prior two points. Something as simple as bad-luck protection can eliminate all such issues. And generally some form of good-luck protection is also implemented. But to address the original thread - yeah, if it feels like it the odds are completely messed up and make no sense, that's because it's an unbiased random approach and won't make any sense, often times by acting biased, even though it absolutely isn't, it doesn't care that this is a game and perception of the player is a valuable consideration, because as far as random operations are concerned, such things don't matter.