Etilord
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Option to interrupt fast-time action when wolf growl or bear roar heard
in Wish List
Posted
It's pretty ridiculous that when the player is skinning an animal and a wolf approaches, he does not hear the wolf growl or bear roar, like he has headphones on and is listening to death metal.
Realistically, when the animal makes such a loud noise in close proximity, we should have an option to either abandon or continue the fast-time action that we were doing.