badade

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  1. badade

    Forest fires.

    Your right about fires in a Canadian winter wilderness --at least you replied, better than when I suggested the same in the Subnautica forum!
  2. badade

    Forest fires.

    I see. There's obviously more to it than I understand, "static" being one; I thought the fire animation, smoke, wildlife etc? I'd love another element to keep me interested post 200+ vanilla interloper days; I've tried most suggestions but find that once I'm fully kitted out I lose interest and only really enjoy the danger of the early days.
  3. badade

    Forest fires.

    I think this would be an exiting addition to the game -- could be started by lightening and include stampeding animals.
  4. Posted this in December 2019 Timberwolves Passive. "Playing vanilla loper, nothing changed and spent a long time gearing up for the fight but they run away as soon as I come close, even with a 3 bar meat stink. Fluffy in the ammo warehouse was aggressive and a bear near the cannery accommodation, so it seems to be only the T.W.'s; I've submitted a bug report but will have to wait until the 3rd for them to look at it. I don't want to start again" I started a new game in December 2019, geared up 2x bearskin coat and bag, cooking and archery 5 and the same passive timberwolves in B.I. New support ticket and this time they replied and are looking into it? The only thing I haven't tried is starting a custom game as interloper, not changing anything -- I normally start a random interloper game. Can any of the vets help? as I'm not starting a third time and need this game to keep me sane!
  5. Try to avoid being surprised and back off without aiming and they obediently follow. When you want to kill, increase separation, aim and CONTINUE walking backwards until they are close as they will straighten up, making an easy kill. Once mastered it makes one shots easier than before and to be honest a bit boring. Just off ti B.I. to see if it works the same on T.Wolves.
  6. Playing vanilla loper, nothing changed and spent a long time gearing up for the fight but they run away as soon as I come close, even with a 3 bar meat stink. Fluffy in the ammo warehouse was aggressive and a bear near the cannery accommodation, so it seems to be only the T.W.'s; I've submitted a bug report but will have to wait until the 3rd for them to look at it. I don't want to start a new run and have the same again, I even re installed but no joy and would appreciate any help. Thanks in advance.