Rivent

Members
  • Content Count

    11
  • Joined

  • Last visited

Community Reputation

0 Wolfbait

About Rivent

  • Rank
    Survivor
  1. @Support Just FYI, the most recent update(s) seem to have fixed this issue for me. I played a couple of weeks ago (pre "Faithful Cartographer") and the stutter had been reduced to the relatively playable micro-stutters I described as happening once or twice early on with this issue. But after this recent update, the game runs completely smooth for me. I'm not sure what changes happened to fix the issue, but I wanted to at least let you know that this very strange problem, in my case, is resolved. Thanks to everyone else for the suggestions as well. Excited to finally be able to check this game out.
  2. If there's anything else you want me to try on my end at any point, feel free to ask. I'm a software/data QA engineer (though not for games) so I do have some experience with things going wrong that never should in the first place, and trying to troubleshoot the problem. I'll keep checking back in periodically.
  3. Sorry for the late reply, @Support, it's been a bit of a busy week. My video card isn't throttling, I checked all of that when I first noticed the issue. Like you, I'm pretty much baffled. There doesn't seem to be any logical reason as to why this would happening, even moreso after it started working (well, at least better than it had been) for a little while and then reverted back to it's previous behavior. I'm completely out of ideas other than "Sit and wait and hope a future game or driver update accidentally fixes the issue".
  4. The issue seemed nearly fixed for a while yesterday. The lock up that was lasting several seconds at a time was reduced to a simple stutter, dropping me from 60 frames per second down to about 35-40 for half a second, and then immediately recovering. The game was relatively playable during this time. No changes had been made to my computer/drivers/etc... Today, the original issue has returned and I'm unable to play. What a strange issue...
  5. Thanks for the reply, @Support. I have run the game with the performance tab in task manager up on my second monitor, and when the game hangs there are no obvious spikes in any of my hardware usage. Background software: Skype, Dropbox, Onedrive, Google Drive, Geforce experience, Logitech Gaming Software and Windows Defender. I've tried disabling Windows Defender and closing Geforce experience, and that didn't fix the problem. I never thought to do it until listing out my background software, but I also just tried closing Dropbox, Google Drive, Onedrive, Skype, and Logitech and that didn't have an effect either. Unity games I've played on this PC (I'm going by a list of Unity games on Wikipedia, so I apologize if some of these aren't actually on Unity): Gone Home, RimWorld, Shadowrun Returns/Dragonfall, Hearthstone, Jazzpunk, Wasteland 2, Cities: Skylines, Ori and the Blind Forest, Inside and Superhot. The only issue I've had with any of them was that I had to disable my second monitor when playing Superhot, otherwise it would run terribly for some reason. Once I disabled the monitor, it ran perfectly smoothly. I also tried this for The Long Dark, with no success. EDIT: Just as further troubleshooting, I tried a couple more things today. I entered -force-d3d9 to the Steam launch options to force the game in to DirectX 9 mode, and when that didn't work I changed that back and tried moving the game from my SSD to one of my other hard drives using a program called Steam Mover. The game was successfully moved, but the problem persisted.
  6. Attaching my output_log just in case the devs stumble into this thread. I saw them request it in the Steam technical forums for another issue, and I'm completely out of ideas. output_log.txt
  7. Yeah, it's definitely not my drive. I just bought a new SSD a year or so ago, and everything else runs perfectly on it. I actually even reformatted my whole machine this morning just to see if some unforeseen setting/OS issue was causing it, but it's still happening. Oh well...
  8. Thanks for the suggestion, @Timber Wolf. I gave it a shot, but it didn't fix the problem, unfortunately.
  9. Yeah, I've tried messing with all of the graphics options, including VSync. I've also tried verifying the files on Steam and even re-downloading the game. No luck.
  10. I just bought The Long Dark yesterday, and when I attempt to play it I'm having a problem with the game "stuttering". It happens on the main menus, as well as in the game itself. Every 5-10 seconds the game will basically completely freeze for 3 seconds or so, then it begins running normally for another 5-10 seconds until it happens again. It's completely unplayable in this state because the stuttering is so consistent and the "hangs" last so long. I'm running Windows 10 on a desktop with an i5 3570, 16GB of RAM and a GTX980, and all my drivers are up-to-date.. In-between the stutters the game seems to run completely smoothly. I've tried disabling the Steam overlay, as well as running in DX9 mode instead of DX11, but neither of these seemed to have any effect. I've checked my performance tab while the game stutters and does it's thing and there are no spikes indicating the hardware is being taxed heavily or anything while they happen. Wondering if this is a known issue with any kind of fix, but if not I at least wanted to bring it to the dev's attention.