Deathdealers747

Members
  • Posts

    62
  • Joined

  • Last visited

Posts posted by Deathdealers747

  1. In real life, you can consume Charcoal in order to cure Poisoning in the body. The proteins of charcoal bind with the poison and then push them out of the body (either by throwing up or sitting on the toilet). While I realize that Antibiotics in the form of Reishi Tea, Burdock Tea, and Pills are already used to acquire this treatment, I still believe that this would be a great asset to have for 100-1000 day runs on Interloper. 

    • Upvote 4
    • Like 1
  2. 1 hour ago, grimreefer24601 said:

    I've done it a few times.  I try to set up a challenge like living only on Timberwolf and getting all the achievements, or never using the rifle (which nets you at least one achievement).  I'll probably try it at Forlorn when when the next update comes.  I'm trying to finish my Timberwolf run before then, only need to catch a big fish, kill another bear and make a bedroll, and 200 days (I'm at 149 I think).  When I get better at Interloper I'll probably reset and give that a go too.

    Are you doing all of that on Stalker on Timberwolf Mountain!?

  3. So, I was in Pleasant Valley, on Stalker. Was trying to make it to Mystery Lake, but a lovely snow storm hit me out of nowhere! Quickly was freezing to death, and couldn't see anything (barely see the road). So, I found a hollow tree and took shelter there. Quickly started a fire and piled tons of wood on it to warm me up faster. I then quickly drank and ate. But I'm sitting there, and while I was cooking some food, I noticed an oddity... my life was dropping! 2%.... 1%..... WTF!!!!!!!!!!!!!!!!!!!!

    Apparently, I died of Exhaustion, and didn't notice it till the absolute very last second, but it was too late by then. Seriously. Middle of a snow storm, max Warmth, max Thirst Quenched, and max Hunger Sated, but I died of Exhaustion.

    Yep. That happened.

    • Upvote 3
  4. 1 hour ago, Pillock said:

    I think it might be made more interesting by extending the time you need to spend in each place, rather than reducing it. Maybe 7 days or something? That way, you probably would use up the loot food/drink before being able to move on, and be forced to make a base in each place for a short time.

    Also, the ability to play it with Stalker settings would make it much more appealing to players who know where the stop-off locations are before they start. I appreciate it's designed to introduce newer players to the idea of exploring all the maps, but it doesn't tell you this in the description. I made the mistake of leaving this challenge unattempted until the point where, unknowingly, it would no longer be any fun for me - if there had been a clearer indication that you ought to play this before you are confident playing on the higher difficulties, so as to maintain the fun aspect of the challenge, I would certainly have played it earlier.

    Yeah... This is the same problem that I'm having right now. The higher difficulty challenges and Sand Box modes are more appealing to me. 

  5. 18 hours ago, Pillock said:

    If I want to vote "no" to Question 1, I can't answer Question 2 and then it won't register my vote at all.

    Hm. I'm sorry. I didn't realize that. Unfortunately, I can't change it, either, because it'll reset the poll results (8 people voted so far).

    6 hours ago, Pillock said:

    I got the Pacifist achievement from doing Nomad, by mistake! As I said, there's so much loot that you never have to actually bother killing anything, and you still have more food and water than you can carry between the locations.

    I can't get that achievement - it's the hardest for me to get. I do everything that I can try to do for it, but even on Voyager it's insanely hard for me to get. The primary reason being: The Wolves. I already killed one on Day 2 in the Nomad Challenge, because it attacked me like an idiot - didn't even go after my TWO meat drop decoys! Remember, if you fight back from a Wolf fight, then you kill the wolf, 100% of the time. So, Pacifist can't be acquired then. If you don't fight back, then you drop down to 15% life (from 100%) and you risk him returning for a second fight.

  6. So, I don't know about everybody else, but for me, this Nomad Challenge is sooooooooooooooooooooooooooooo hard. Now, keep in mind, this level of difficulty is not due to the "challenge" presented, but rather the challenge within the challenge, which is: Boredom! Seriously, guys, I think you should reduce the time required to be inside of the specific building down from 3 Days to 1 Day (or less). It is soooooooooooo easy to do on Voyager difficulty that I'm getting very bored from it. I'm receiving absolutely no challenging aspects of this so-called "challenge".

    In fact, I'll be able to complete 2 more Achievements (Silent Hunter and Happy Harvester), while, simultaneously, completing this Nomad "Challenge".

    Am I the only one who thinks that the number of days inside of the buildings should be reduced!?