draebor

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  1. RUST without the obligatory PVP. Actually to be fair, TLD is vastly superior to RUST in so many ways.
  2. I'm really torn on the idea of more weapons... if they did add more I would want it to have a net-zero effect on the difficulty of survival. One of the most unique and refreshing aspects of this game for me is the fact that I have to really weigh the cost of pulling that trigger because I know the next bullet won't be coming soon. On the other side, though, I think the addition of some basic craftable weapons would add to the realism without being too much of a game changer. The survival bow is a good example, but I think arrowheads are too rare and difficult to produce. Maybe arrows without broadheads would be enough to kill a rabbit. I'd love to find a (non-crafted) recurve bow aluminum arrow shaft with about the same rarity as the rifle. A fire-hardened spear would be probably the first thing anyone would make in a survival situation - not for throwing but for jabbing. Slingshot would make sense for small game like rabbits but I think you run some balance risks with that since ammo would be plentiful... it would have to have zero effect on anything larger. A larger variety of guns might be nice IF it was done in a way that preserved the current scarcity of weapons and ammunition. You would absolutely find shotguns in rural Canada. Hunting firearms are actually quite common here, and even more so in remote regions. Handguns would have to be much MUCH more scarce... law enforcement and military (and criminals) would be the main sources of those, and I don't really know how well they'd fit into a solo survival scenario except maybe as a wolf-defense.