thestranger

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  1. Handguns are primarily antipersonnel weapons; rural areas dealing with large game probably wouldn't have many, and their portability means they'd be easy to grab during evacuation. Above that I really wouldn't like to see many new guns. You'd need specific ammo for each, making ammo scavenging even more annoying. Making guns a bigger part of the game also reduces the danger in close encounters with wildlife, which is one of its best features. I would be on board for manufactured arrows and composite hunting bow with accuracy/power advantage over the survival bow and simple arrows. Keep the ranged game, make manufactured bow difficult to maintain so every shot has to count, and wolf-in-the-face is just as deadly.