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Posts posted by Vortex

  1. I'm honestly surprised and baffled as to how Hinterland decided that a countdown to an announcement would be received well by the fans.

    To date I always saw this team as... well, in a word; flawless! We all make mistakes - this particular one was a whopper.
    Though I cannot help but wonder if the countdown was intended on generating hype and pre-sales. I doubt we will get such a confession - and I want to stress that I am simply wondering if this was the intent - stopping short of accusing Hinterland.

    I maintain that the game is still fantastic, even in its unfinished state - and for years it was available at a pittance of $20 when the content was so much more than a lot of other alpha titles available.

    I won't echo what a lot of others have already voiced - I am confident enough that the team have taken this criticism and are now mindful of it.

    I still have faith in the team and faith in the project. I am certain I am not alone.
    Just take it as a sharp slap on the wrist. Nothing was done that cannot be undone. ;)

    • Upvote 5

  2. On 3/20/2017 at 4:50 AM, Pharose said:

    At this point I'd like to mention that I'm no slouch at clicking buttons, when I was younger I could beat all my friends in the "Mario Party" minigames!

    If you've reached that point in the wolf fight, I personally feel we have zeroed in on your problem.
    The wolf 'fight' is about the evasion, not physically fighting them off. If they're on top of you, you have lost the fight.

    You usually have a lot of lee-way when a wolf spots you. Not facing it and pacing away steadily will less likely invoke it to charge at you. I've led wolves from Carter Dam all the way to Camp Office and they haven't ran after me.

    I would also recommend using sprinting only to evade wolves. This means to not use sprint at all for anything else, to guarantee you have a burst available for evasion when you do encounter a pack.

    Last resorts are decoys and waving flares.

    • Upvote 1

  3. On 1/8/2017 at 11:52 AM, bikingviking said:

    Curious question for people in this thread: how many long (say 50+ days) Stalker games have you died from anything other than a wolf attack?



    I have had a couple of Bear related deaths and one instance of being stuck in a blizzard.
    I have 185 hours played listed in Steam for TLD since early release and have only died three times. Most of my other hours are just deleted sandboxes.

    I always play on Stalker. Wolf attacks for me are rare things. Wolf evasions on the other hand, are plentiful.

    • Upvote 1

  4. To an extent I have to agree with the OP on this one.

    I'm still on the fence about the new clothing system. I'm not keen on the whole "keep a seperate set of clothes" deal especially when you have to manage each piece of gear manually.

    They could mitigate this by allowing players to save setups of gear. IE: Wear a set of gear how you like and then create a "profile". Wear another set of gear and create another "profile". Then changing clothes can easily be done with a click.

    I guess the issue then is how it would refer to where the clothing physically is - they would need to limit it to;

    * If the clothing is carried by the player. (Unlikely to carry two sets anyway.)
    * If the clothing is within vicinity. (Impractical.)
    * If the clothing is indoors. (Then what about "indoor" areas like in Timberwolf Mountain?)

    There don't appear to be many easy answers. I will affirm however, that like the OP, I am not a fan of micromanaging gear.

  5. I'm on day 30 of a Stalker playthrough.
    I haven't been attacked by anything.

    This isn't because there aren't enough Wolves - it's because I have learnt how to avoid them.

    You will find that if you patiently navigate around the zones with abundant stamina, sprinting away from a pack is an ideal way to avoid being attacked. IE: Don't sprint unless you need to. It should be used as evasion, not as convenience.

    Have a flare ready. Drop a decoy if you have to. I find that walking backwards steadily when a Wolf is pacing you seems to make it hesitate in sprinting after you also.

    The fight isn't when the Wolf is on top of you - it is when you start evading their hunt.

    • Upvote 1

  6. 2 hours ago, fearofspam said:

    Are the insulated boots better than the deerskin boots in this update or is it just me?  I think the insulated boots have a warmth of almost 3, windproof of almost 3, and they are 50% waterproof.  I haven't made the boots yet because the work bench says they have 2.5 warmth and 2 windproof.  Why go to all the trouble of crafting clothes if the found ones are better.  I started this voyager run on Mystery lake and my insulated boots were in the dam.

    There are boots everywhere I've found. I'm running a Stalker sandbox and had the luxury of being able to harvest about 4 pairs of Heavy Boots and a pair of Sneakers.
    I have too much Cured Leather already and I'm on day 15.

  7. 1 hour ago, mystifeid said:

    Since it is about 40C in my room I'll have to slip into a dreamlike reverie and imagine the snow...and please, anything but another debate about realism. Look at your monitor and decide whether it looks more like real life or a cartoon. Should someone attempt to transform the latter into the former?

    Nice try, but frostbite is a realism debate as well.

  8. Kudos to you wonderful folks at Hinterland!

    The colour palette is much more rich, the anti aliasing appears to be at 16x due to no visible jagged edges, MIP maps are crystal clear... and yet, framerates are now a consistent 60!

    The game has never looked so good on ULTRA! :D

    I remember Raphael mentioning back in the day that the graphics of TLD drew more from the CPU. Did you guys change the CPU intensivity of the game recently and offload it more onto the GPU?  I'm curious what the technical changes were, because the change in performance is phenomenal in regards to how much more polished the game has become.