Blinkin

TLD Backer
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Posts posted by Blinkin

  1. On 7/20/2020 at 7:21 PM, Serenity said:

    Now it's in the system language again :( I consider that broken. It should be the same language the game is using

    Yeb I haven't noticed this change yet but it always bugged me that that message completely ignores the game language. I agree that this state should be considered a bug not the other way around.

  2. I'm more the opposite of it. 80-90% of my games are bought on Steam, rest on physical copies or other platforms (steam is like 10 games I think hahaha).

    But the thing that annoys me a bit about GOG, which isn't GOG's fault imo, is that most developers don't use the beta channel on the platform. Most of them offer it on Steam and ignore the beta channels on GOG. It's mostly small indie studio's using GOG's beta channel functionality.

  3. Gog has the same ability for a beta branch as Steam has so that shouldn't be any problem as far as I'm aware. GOG even lists the 5 most recent versions for every game by default (not the same thing I know).
    It would be interesting for those who don't have access to the earlier builds.

  4. On 12/12/2019 at 9:35 PM, stratvox said:

    Long time @Blinkin! Good to see you back!

    Thanks! :D
    It has been a while since I've been reading the forum. I see I've got to read a lot of Milton Mailbags haha.

    On 12/13/2019 at 5:38 AM, RegentRelic said:

    How much and why?

    40 Canadian dollars. I got very intrigued by the pure survival aspect. Back then the 3 proof of concept video's that existed where prototype footages of a dead deer, the inside of a house and a tent in the middle of a frozen forest. While approaching the dead deer a text comes onto the screen "Would you eat?". Walking towards the tent you hear 2 people inside having an argument and one screaming "Shut up! Shut up!". In the house (dark with fire as lightning) you're looking at a door at the other side you hear wolves barking followed by a man shouting "Open up!" followed by smashing on the door and a woman screaming for her live. Text on screen: "Would you open the door?". After each of the 3 video's a text appears "How far will you go to survive?".

    One of the things that intrigued me a lot where the open world, the full control you have as a player and the survival factor "Willpower". Willpower never got made into the game because it's something difficult to implement along with the other survival factors like hunger, thirst, temperature, etc. Willpower was going to be the mental and emotional state that surviving requires the most. The idea was that you would have a photo of your family inside a locket or a Polaroid photo. Looking at the photo slightly wears out the photo but it reminds you what you're fighting for and gives you the strength to go on with surviving. You would only use it sparingly and events in the game could 'recharge' the photo, but it could be a game changer when in danger. I kinda miss this aspect in the current game but at the same time I don't as I understand how difficult it would be to introduce something like this. Especially without making it a boring feature which is only about looking at a photo every once in a while.

    But yeah, this was one of the many aspects that got me into backing this game. Mostly the decision making you do as a player; "How far will you go to survive?". Looking at the ways you can survive and fail...man the game has gotten really far! I remember playing the beta and being overwhelmed by the fact that I got killed by what turned out to be my most intriguing enemy: cold temperature. I never expected that this game would get an open world with the size I could only dream of. Let alone the huge amount of surviving skills, objects to interact with and the huge amount of crafting. Looking back at it, if I would have known, I seriously would have thought about backing it for 80 or maybe even 120 Canadian dollars. Which is extraordinary for me as I tend to say that $60 is a whole lot for a computer game.

    In case anyone of Hinterland reads this: thank you for the great journey so far! Both the game and the whole community around it. Happy holidays!

    • Upvote 2
  5. Hi Raphael and team,

    I think that the Lost & Found system is a lovely addition without breaking immersion. What a great idea!
    Dropping support voor de x86 version of the game is also a nice progression. I hope this will end some annoying bugs for you.

    Nice update! I hope you'll soon enjoy some spare time and see how everyone plays the new version. 😀

    • Like 1
  6. Good question. I'm not one of the backers who got to add a cairn so I'm not fully informed (I think).
    But from what I understand not all backers with this tier have written their contribution yet. I'm a bit afraid that some of them never will as this eye candy piece of the game added later than some expected (makes sense to me as it's purely eye candy). I think some people even forgot about it.

    But this might be something a backer can confirm who was informed about what you have to do to write these. Or Hinterland themselves. :)

  7. Ah yes the road map with aspirational idea's, loved to get a view on it. Sadly a lot of people didn't knew that aspirational and promise aren't the same words.

    Non-map based is as far as I understand it what we currently have as terrain parts that can be recognised (unique) combined with the map you draw with charcoal (as it's not pointing where you are).

    • Like 1