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About haidergill

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  1. Hi, I am a backer of the game but haven't played yet. I usually like to give a game a good six months to be patched up, so it won't spoil my enjoyment. I was wondering how this is getting on. Are there still lots of bugs/glitches or are most of them ironed out? Thanks Haider
  2. Since head-tracking will be implemented for the rift support. Would be good also to have it for the freetrack protocol so you can use Freetrack, FaceTrackNoIR or Opentrack apps on the PC to be able to do head-tracking. All three use the facetrack protocol and are free. You just use PS-Eye webcam and the free codelaboratories PS-Eye driver for the PC. PS-Eye webcam can run at eat 140 - 180fps in 320 x 240 so you get smooth headtracking motion. With just FacetrackNoIR you can just face track without any IR leds. I use Opentrack and sticking a bit of black perspex that allows near visible light IR through (you can use photographic film) and an Track Clip Pro. Don't use TrackIR as it expensive and the NDA they make developers sign aims to stop other head-tracking solutions from being supported by the game. EDIT Rift will also bring 3D, since it's there could you make it available for 3DTV users?
  3. Don't worry Raphael sometimes it's the limits placed on that brings out your creativity and leads to revolution. Judging by what I have seen you are already stepping out of the box, just run with it and see where it takes you. Obviously you are a group of very talented individuals/group and realize when you can break the rules in a successful way.
  4. Hi Alan, With regard to the AI of NPCs how can you capture that? That's where I see the greatest challenge for TLD. It's going to be the richness of the interaction with other human. For the most of it you would want to avoid contact but then with others you may let your guard down. It's easy to capture that emotion the poignant moments on celluloid with actors and get that across. For the player to make that emotional connection to the game/game-world for the inherent psychological aspects to be addressed the AI and atmosphere will be underpin that. It will be interesting to see the emotions and sensibilities the game will try to convey . With regard to physics I mean the natural world and how it behaves rather than a narrower focus of mechanics - energy and forces. Thanks Haider
  5. Hi, I haven't seen to much discussing the the AI and physics of the world. These are the two major factors that will lead to the greatest sense of immersion and allow people to connect to the world. The music, graphics and atmospherics are also part of that but TLD will need the AI and physics to provide the bones on which the meat of the game will be crafted. Thanks Haider PS I'm a backer now, backed this morning (GMT)...
  6. I think you misunderstand what Kickstarter is about. Kickstarter is to kickstart a project not to fund it to completion. From a few dollars upwards. I have three Kickstarter projects to my name Elite Dangerous, Satellite Reign and The Long Dark, though I came through the Paypal sites after the Kickstarters' had seized. You could say I don't necessarily keep my ear to the ground, so tend to miss the initial Kickstarter. I have paid the minimum to get a digital copy of the games in question. My penny in the pot is to help show interest in these projects and help the companies get the necessary backing from other sources. I am fully aware that may not happen - secure funding and the money I put in the pot may be lost.
  7. It's 2D converted to 3D. Similar to standard definition/720P material upscaled/converted to 1080P high definition. It just doesn't look as good. Same with real 3D content, it looks better than 2D converted into 3D. That's why they need to support it. BTW you'll also find a TV with active shutter glasses will deliver a sharper.
  8. Hi, Apparently a lot of TVs and most graphics cards (AMD Radeon HD 7800 or later) can do 120Hz 1080P 3D i.e. 60 fps per eye (frame-packed mode). Basically if you have HDMI 1.4b ports you're fine. Note the b is important. HDMI 1.4 and HDMI 1.4a is not 120Hz. Another game I am supporting is adding 3D TV support as people already generally have the hardware and 3D side-by-side support has to be added for the Oculus 'not even been released' Rift support. Basically the Rift takes side-by-side input similar to what Sky3D TV channel in the UK is broadcast as. Side-by-side means in each frame it chops the screen into two halves and displays the picture for the left eye on the left half and the picture for the right eye on the right-hand side. The TV does magic to show you one 3D frame. Most TVs support this mode only at 30 fps per eye @1080P. 30 FPS per eye @1080P is no good. Frame-packed mode is when one frame is for the left eye and the next is for the right eye. It does this 120 times a second to give 60 frames per second for each eye @1080P. So 3D TVs support frame-packed mode at 60 fps per eye, which is much better. Frame-packed is also used by 3D Blu-ray but as film is recorded at 24 fps per eye it 40 times a second. So can Hinterland add it too - 3DTV 1080P 60Hz per eye too since you are already supporting the Rift? Also more people have 3DTVs than vapourware Rifts... Thanks Haider
  9. CastAR has a VR clip-on that allows it to do full VR.
  10. Hi, I'm wondering where you stand on CastAR support, it's a combined VR and AR system for $285 release date is Sept 2013 with full head tracking and no sickness: - http://www.kickstarter.com/projects/technicalillusions/castar-the-most-versatile-ar-and-vr-system Thanks Haider
  11. I'm keen on CastAR. It does VR and AR with proper head-tracking http://www.kickstarter.com/projects/technicalillusions/castar-the-most-versatile-ar-and-vr-system How about support for CastAR. The consumer version should be out for Sept 2014 hence it's not vapourware...