Hi Spoonie, I worked on EyeFinity support for Saints Row IV, and it's amazing how multi-monitor can really enhance the game experience. The extent of multi-monitor support for The Long Dark is going to mostly depend on how easy it is to support with Unity. Given our timeframe and resources, we can't afford to put a lot of time into a feature like this. As cool as it is, it only reaches a relatively small audience. I am putting an item on my list to do an investigation into multi-monitor support though, and we'll support it if it can be done without a lot of work. Out of curiosity, do you have a sense for what is the most popular platform for multi-monitor out there now (Nvidia vs AMD)? Hey Alan, Thanks for getting back to me If you worked on Saints Row IV eyefinity support than I thank you - because that game for at least the last two iterations have had fantastic support You're more than right about the impact on immersion multi-monitors can bring - and in fact I don't believe it's as small a community as everyone thinks. A lot of the time we aren't as vocal, because you usually don't get anywhere with dev's, and we have a couple of smart kids that just fix the games that don't support it. I agree it's not huge, but a little birdie told me that in the coming years we will see a big push for more multi-monitors and support for the tech. All that aside, I couldn't say exactly how the figures stack up in regards to Nvidia vs Amd. I would say it's pretty even, maybe with a Nvidia edge. I started using this tech with Amd, but converted to Nvidia. The amount of threads I've started and unofficial 'PR' work I do for Nvidia at the moment - I should really be getting paid So I thank you for at least acknowledging our existence, and I could always put you in contact with one of our geniuses that is always fixing games to support multi-monitor. He would probably work for free to have some more things on his resume Obviously you've already got experience in the matter - and I am of the understanding that the Unity Engine is quite flexible, and I have seen a few games now from indie dev's released with good multi-monitor support. So I have faith Thanks again.