Resource Randomness


hekele

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I think more randomness and less clustering of natural resources for the sandbox games would make map exploration more rewarding. As I've learned the ML map pretty well, and know where the bunkers are and aren't, there're vast swathes of the map that are just trudging from place to place. If resources like mushrooms, lichen, saplings, etc were more randomly scattered, including on steeper hillsides, there would be a purpose to really exploring each hill and ravine. I can see on the story version (where it looks like there's going to be the goal to move on through the maps in pursuit of an end-point) that clustering will make more sense, but for sandbox, randomness would be great. It would add to making each play-through unique the same way man-made resource randomness and start-point randomness do.

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