Wake on Negative Status gain


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I would like for sleep to be interrupted when you gain the freezing, starving, or dehydrated condition.

This wasn't really a big deal until TM, where you have to sleep outside a lot. It's really tedious to have to sleep an hour or two at a time to work out when you need to start a fire, and it seems like freezing would probably wake you up anyway. I also often forget to drink before sleeping and needlessly lose condition to dehydration. (As a bonus, this change would make it more cumbersome for people to abuse these game mechanics to get ridiculously high survival times.)

Of course, this shouldn't prevent a player from going back to sleep if there's nothing you can do about it, which is why I suggest waking on gaining the negative condition rather than on taking damage.

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