Matt_Bradock Posted April 26, 2015 Share Posted April 26, 2015 Dear Delevopers!I've been playing the game for months now, and I really like how hard it is - however, sometimes it seems realism was sacrificed quite brutally on the altar of difficulty.For example, it's a completely valid value, requiring 2500 calories a day to not go starving. However, the values certain food types provide are quite... weird, to say the least.I wonder if anyone consulted an expert on the topic of survival. I'm no such guy, but I still find it rather strange that, while a 300 gram energy bar restores 500 calories, and a 0.5 kg MRE pack restores 1750, a whole kilogram of cooked, fine venison gives back only 800?If we take a look at the native tribes or nomads or anyone who knew how to properly take use of a deer, a single deer could feed an entire family for a week. I find it disturbing (there's no better word for it) that our player is so much of a pig he needs 3 kilograms of fine cooked meat (3x800=2400 calories) a day not to go starving. 3 kilograms. That's 6 pounds. That's the weight of 13 Big Mac-s, but no buns, salad and other stuff, just pure meat. I understand you guys want to make the game hard, so you couldn't go full realistic where a man can harvest 20 kilograms of meet from a deer. I understood that the moment I found out that every single wolf in Canada apparently has a thing for human flesh, and apparently they can also take two .30 caliber bullets to the head and still tackle a grown man. However, I think you could afford to make some return value for one of the most expensive resources in the game: bullets. Battling the elements and the wildlife should be enough, the food front should be relived a tiny bit. If you want to make the game harder, limit the length of daylight, as it should happen in Northern Canada in the winter. There are a few days in the coldest mid-winter there when the sun won't even rise. Link to comment Share on other sites More sharing options...
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