CrazyLazyCat Posted December 22, 2023 Share Posted December 22, 2023 (edited) The game is not as fun once you maxed out all your skills. I know it's a survival game, not an RPG, but the feeling that we're progressing is watch propel you to go forward instead of just hanging on a safe place "surviving". I wish there were more ranks to increase for existing skills, and also, new skills like: Cartography Can progressively give you a chance of no spending a charcoal upon use OR, progressively reduce the weight of charcoal. Can eventually make you not spend a charcoal for mapping Can ultimately increase the map quality, so you can see walkable zones. Once you reach that level, you'll need to remap the locations, and the new map will gradually replacing the old one, giving you reason to revisit old maps to properly map them Leatherwork Can progressively reduce the time to craft clothing Can make you imune and also reduce progress of Cabin Fever while crafting Can Ultimately reduce the weight of newly crafted clothing, giving you reason to recraft all your clothing. (The idea is make animal leather clothing actually useful on Stalker and bellow) First Aid / Medicine Can progressively reduce the recovery time of injuries and diseases Can progressively increase the condition restored on Emergency Stim Can ultimately let you use ruined drugs Edited December 22, 2023 by CrazyLazyCat add Stim idea 1 Link to comment Share on other sites More sharing options...
CrazyLazyCat Posted December 29, 2023 Author Share Posted December 29, 2023 adding to Cartography -Each rank could reduce the time it takes to map -At certain rank you could see yourself in the map. (you can do it by using the spray, but it's pretty cumbersome to do, and leave a lot of marking on the map. As a limitation, it could only work on clear day, like the spray) 1 Link to comment Share on other sites More sharing options...
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