Different snow terrain


Cyclone35

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So I had an interesting thought about how snow works across the map. So far snow found on the ground doesn't have much functionality. Its pretty much like walking across solid ground. Now most likely due to the cold temperature, the snow would harden and not cause much trouble to walk across. But what if snow had different terrain parameters.

For example: Powdered Snow, your mobility would be reduce and the snow would stick to your shoes and pants. Resulting in them getting wet quickly when you enter some place warm.

Deep Snow, it would be more like an obstacle that causes the player to sink half their body in it. You would struggle to move through it, and your core temperature would drop faster, not to mention your clothes would get wet. Animals would avoid deep snow, knowing they would not survive if they got stuck. In addition, you can throw rocks in the snow to see if they sink or not, a useful skill to avoid falling in deep snow.

1 more idea: Lake Covered Snow: The most dangerous of the bunch. In some locations with a large lake, the snow would usually cover it. If you don't tread carefully, the ice below the snow would crack and cause you to fall in the freezing water. The key to avoiding danger would involve circling around the lake, or getting low and move slowly across the lake.

These are just some ideas to add more obstacles and functionality to snow.

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