Eclaire Posted July 2, 2020 Share Posted July 2, 2020 I've got a decent amount of time in this game, a couple hundred hours. Never had noticeable stability problems before. No hardware change made recently. As of the last couple days I've had regular crashes when exiting buildings, and only when exiting buildings. I would estimate 5-10% of time. The game hangs and needs to be force closed. I can tell it's about to happen when the slight colour shift in the instance loading screen does not occur. This a known issue? thanks Link to comment Share on other sites More sharing options...
Eclaire Posted July 2, 2020 Author Share Posted July 2, 2020 Quote Initialize engine version: 2018.4.16f1 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 3GB Vendor: VRAM: 2988 MB Driver: 26.21.14.3200 WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader seems to be the relevant bit of the output log if useful Link to comment Share on other sites More sharing options...
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