I think that the problem with randomized loot is that you will have a rather high chance of getting a rather unbalanced or even unviable game. You would have to employ a rather smart algorithm that makes sure that even tho a roll on some loot fails in multiple locations, the amount of key loot is still present somewhere, key loot is not stacked in one location and absent in another, and this accross all maps. Sounds easy enough to do, but it's probably hard enough to do well. Using loot tables m