Hi All,I used to play this game some time back, and it has left a lasting memory - what a special game! I was never an ultra-veteran but managed to survive about 40 days-ish on interloper before a silly mistake killed me off. The thing that stopped me from playing after a while was that I ended up knowing the more likely spawn location for key items, and even knowing patterns of when item types would be likely to spawn in a specific play through.Does anyone know if the devs have ever considered
I think that the problem with randomized loot is that you will have a rather high chance of getting a rather unbalanced or even unviable game. You would have to employ a rather smart algorithm that makes sure that even tho a roll on some loot fails in multiple locations, the amount of key loot is still present somewhere, key loot is not stacked in one location and absent in another, and this accross all maps. Sounds easy enough to do, but it's probably hard enough to do well. Using loot tables m