Concept2w Posted February 3, 2018 Share Posted February 3, 2018 Hi, I've searched the forums but can't find the answer except adjusting the FOV. My question is as follow: I'm running 3 screens in nvidia surround. My fov is set at 145 and seems proper, I mean no dizziness and all. The hud is excellent, placement is good, I mean it's left and right on monitors and just get neck exercises when navigating. That resolution looks like it does not support top and bottom part of the screen. I mean it's like I'm looking through an horizontal slit. Anyway to fix this? When the character is holding stuff in the hand I can't see it because it's "below" the screen. I'm by no mean a specialist in it is it normal? Link to comment Share on other sites More sharing options...
Guest Support Posted February 5, 2018 Share Posted February 5, 2018 Hi @Concept2w , for an unusually wide display setup like this one, yes it's pretty normal. Unity (and most game engines) looks at the width and not the height when establishing the FOV, which is likely why the view is being cut off at the top and bottom. You could try is running the game Borderless Window Mode and see if it helps. Link to comment Share on other sites More sharing options...
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