SaabGripen

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Posts posted by SaabGripen

  1. This is a proposal for Wintermute #5 or a new campaign that will be added as DLC in the future. I think it shouldn't apply to survival mode, as I think it's a bit out of place with survival mode.

     

    IMO, the difficulty of this game drops drastically when we get out of the 'early' stage. As for getting out of the 'early' game, I'd define it as the point at which we (even if not top-notch) have just enough cold-weather clothing, exploration tools, gathering tools, and self-defense methods.

    At this point, the player character is practically complete. Of course, we still have to find warmer clothes, we don't have enough tools and medicines in stock, and there are many things to craft. However, we don't play as tense games as before.

    However, there are many people who agree with this but don't want to increase the difficulty level when the start new session. The problem is that no matter which difficulty you choose, the actual difficulty of the game decreases after a certain point. Why some people feel this way, when obviously the temperature gets colder over time, and there can be bad weather?

    I think the reason for this is that there is nothing to whip the player. In the early stages, if you don't move, a long darkness comes. If you're outdoors, even if you're protected from the wind, you'll notice a noticeable drop in body temperature, and you don't have enough supplies. However, once you get out of the initial stage, you can survive even a blizzard that lasts for 2-3 days. And when you get to the later stages, you feel like you're going out on expeditions not just to get supplies, but to explore everywhere, get your hands on all the items there, fill the map, and so on.

    At any stage of the game, the amount the player character eats and drinks is always the same, even if the temperature or weather gets worse. The consumption of firewood is rather reduced. Food consumption is also reduced. This is because having tools will consume less time and fewer calories than gathering with your bare hands. However, it would seem very strange to have the player character consume several times as much firewood, food, or water as they initially did simply because time has passed.

    So how do we solve this problem? In a way, it's simple. This is solved by having more people to consume firewood/food/water. You may recall that among the wintermute, there were missions that required a supply of firewood or food. The solution I'm going to propose is similar to this. There are refugees who consume a certain amount of firewood/food/drinking water. Early in the game, they make up for their consumption by searching for the supplies they have and shelters. However, when the Shelter's supplies start to run out, players' help will be needed. They may even request repairs to damaged areas of the building.

    Well, players can no longer enjoy a leisurely two-week expedition. It's because someone in the shelter is waiting for the player with a hungry stomach and a dry throat. Obviously, it is better not to wander outside during a snowstorm. However, food reserves may not be enough for players to wait for the perfect windless and sunny conditions to explore.

     

    I think this might be too late to apply to Wintermute #5, but I think this system could be applied to other campaigns that will be added as DLC in the future.

  2. On 3/14/2023 at 5:49 AM, Admin said:

    We have encountered some unforeseen issues with the console store setups that will prevent Wednesday’s timely release of TALES, Part One on Xbox and PlayStation. To avoid this delay also affecting the Part Two launch, we are combining the Part One and Part Two launches on Xbox and PlayStation and releasing both on March 30th, aligning with the Part Two release on Steam and Epic Game Store. 
     

    Thank you, Survivors. 

    Are hotfixes included in this release?

  3. 5 hours ago, diggity said:

    Did you mean not eating a variety of foods can lead to scurvy?    But interestingly it appears that all-meat diet can provide adequate levels of Vitamin C, at least according to carnivore.diet:

    "It has been known for well more than 100 years that meat, particularly fresh meat, both cures and prevents scurvy. This evidence was well documented among many nineteenth-century Arctic explorers. Fresh meat is the key difference in a modern carnivore’s diet compared to the diets of the British sailors, which was dominated by dried, salted meat."

    No, the scurvy I mentioned is an example of one type of penalty for encourage the malnutrition system, and I'm not advocating that "player should get scurvy if he/she eats only meat".

    • Upvote 1
  4. Wait! Of course, building a fancy mansion in devastated post-apocalyptic Northern Canada is nonsense. What I'm talking about is something different.

    Currently, the only way for players to create paths is to place climbing ropes at specific points. What I'm going to suggest is an extension of this idea.

    Like climbing points, there are specific pre-set points at which players can work on construction projects. Simple bridges, wooden ladders, rope ladders, sheet rope, stairs, etc. The Cannery workshop in Bleak inlet is a good example of this being necessary.

    We can think of several more examples for new exploration experiences.

    •  The player found a 2-3 story building and entered it. However, the stairs to the second floor are destroyed. (Perhaps the owner of the house is wary of marauders?) After setting up the path, the player will find a corpse along with some resources and tools.
    •  The door of the house is blocked by a fallen tree or barricade. Dismantle it with the hatchet and enter.
    •  There's a two-story house over there. The doors and windows on the first floor are tightly barred. The player climbs the ladder to the balcony on the second floor and opens the door with a crowbar.
    •  Players are located on the 2nd floor or higher. However, the player can't head to the first floor for some reason, can't use the door on the first floor, or has to go in the opposite direction to the door on the first floor. (If there are wolves in the front yard and fortunately the front and back yard are separated by a fence, the player will have to go out to the back yard.) Install the sheet rope on the window on the back yard and go down.

    In addition to creating new paths like above, slightly different concepts are possible.

    •  The player has found a suitable building to use as shelter. This building is not completely in ruins, but the windows or doors, or parts of the roof are damaged. Until the player repairs it, the inside of this building will have the same temperature as the outside.

    I think that "visible" results like this will give players a sense of accomplishment. What do you think?

    • Upvote 7
    • Like 1
  5. I want us to be able to eat a variety of foods other than just grilled meat. And a system that encourages players to eat a variety of foods, which can lead to several types of malnutrition, such as scurvy.

    • Like 3
  6. On 2/10/2023 at 10:10 AM, Admin said:

    tld-feb-dev-update-steam-library-spotlight-banner..thumb.png.2e3e88db420339841047efb579060230.png

     

    Hello Survivors,

    We have a few updates about the development progress around TALES FROM THE FAR TERRITORY, the paid Expansion Pass for Survival Mode, which we launched on Steam (Windows-only) on December 5th.

     

    TALES FROM THE FAR TERRITORY, Part One: Mac Version

    We’re happy to announce that we were able to fix the issues that prevented the Mac build of TALES FROM THE FAR TERRITORY from working. The Test Team is finalizing the build, and it is due for release on Wednesday, February 15th on Steam and the Epic Game Store. This will bring the Mac version to parity with Windows.

     

    TALES FROM THE FAR TERRITORY, Part One: Xbox and PlayStation Versions

    The team is working hard on finalizing and testing these versions. We’ve encountered a few hiccups with the respective store setups, but we have found some workarounds. The current target date for Xbox and PlayStation releases of TALES FROM THE FAR TERRITORY is Wednesday, March 15th. This will bring Steam, Epic Game store, Xbox, and PlayStation versions to parity. Please keep in mind, Xbox and PlayStation will need to approve these new versions, which may affect the release date. We will provide confirmation closer to launch. 

    We’ll have more news on the Nintendo Switch version in the coming weeks.

     

    SAVE SYSTEM OVERHAUL WITH TALES, PART ONE

    As a reminder, as part of splitting the game between Story and Survival Modes, we have made some necessary changes to help future-proof the save system in THE LONG DARK, and to enable you to receive improvements to the game moving forward. 

    As a result, unfortunately current Survival Mode saves will not work with the game once you download the Update for Part One of TALES FROM THE FAR TERRITORY. This is true even if you do not purchase the Expansion Pass. 

    This change will not impact Feats, Feats progress, Achievements, or WINTERMUTE saves. 

     

    TALES FROM THE FAR TERRITORY, Part Two: Launch Date & Features

    We are currently targeting a launch for TALES FROM THE FAR TERRITORY, PART TWO on Thursday, March 30th. This will be for the Steam, Xbox, PlayStation, and Epic Games Store versions. The work on Part Two is nearly complete, and will be entering the Testing phase soon. Please keep in mind that the release date may be impacted by development realities.

     

    Bunker_Enhanced_Small.thumb.jpg.5f7cb87425ae5f02bf34503146eda479.jpg
    Prepper Bunker Overhaul - Available in Part Two of TALES FROM THE FAR TERRITORY

     

    The feature and content set for Part Two will include:

    (For those who own TALES FROM THE FAR TERRITORY)

    • Tale: “Signal Void” (estimated 5+ hours of play time to complete)
    • Handheld Shortwave Radio
    • Transponder Cache Gameplay
    • New Bunkers
    • Three new Clothing items

    (For anyone that owns THE LONG DARK or SURVIVAL EDITION)

    • Fire-Hardened Arrows 
    • Enhanced Prepper Bunkers
    • Enhanced Beachcombing
    • Acorns & Oak Trees 

    Note: In this post, Fire-Hardened Arrows were mistakenly listed under the Paid update for TALES, however, we have adjusted the lists to accurately reflect the content listed on the Expansion Pass Roadmap. 

    We’ll share more details about each of the features going into Part Two as we get closer to release. If you’d like to review our plans for TALES FROM THE FAR TERRITORY, please review the Roadmap. If you’d like to see what is included in Part One, check out the launch video here.

     

    Windows - Upcoming Hotfix

    We continue to work toward resolving a number of issues on Windows, including: 

    A couple of issues causing an infinite loading screen or failure to progress past the disclaimer screen after launching the game.
    An issue in the Episode Four mission, "Lost Power Workers" that caused the game to hang when entering the trailer.

    We appreciate your ongoing patience and support as we work to resolve these concerns, and we will share a date for the Hotfix in the near future as soon as more news is available. For all other technical issues, please reach out via our Support Portal.

     

    Thank you, Survivors, and keep your eyes open for next week’s release of TALES FROM THE FAR TERRITORY on Mac (on Steam and Epic Game Store)!

     

    - The Hinterland Team
     

    Is the Hotfix scheduled after all the items listed here were released?

    Or will the schedule be announced as soon as it is ready regardless of the list listed above?

  7. I realized after I piled up 100L of safe water. 'Where did all these plastic water bottles come from?'

    Only then did I begin to notice some awkward points. Brew tea and coffee and it comes with a nice mug. A 1000 ml water bottle can be divided into two 500 ml water bottles.

    My proposal is to implement containers for drinks such as water, tea, and coffee.

     

    1uqn1ME.png

    The first container that comes to mind is the plastic bottle we are familiar with at current TLD. It can be easily found in many places: corpses, caves(survivor's trace left), abandoned vehicles, indoors, etc. They come in a variety of sizes and are lightweight.

    One more option: Just as we finish the canned food and we end up with recycled cans, we can also leave plastic bottles behind when we finish drinking beverages in plastic bottles.
    (If I remember correctly, there were no sodas or juices in plastic bottles, not cans.)

    PLagfhd.png

    A thermos flask has a smaller capacity and is a bit heavy compared to its capacity. However, it keeps drinks warm longer.

    RVlfORO.png

    Leather water pouchs are more likely to be found in some places, such as the Hunter's lodges. They are heavier than plastic bottles, but they can hold water anyway. We can even make this ourselves on a workbench.

    qJRHK6X.png

    Some buildings may also be equipped with water storages capable of storing large amounts of water. (Toilet, bathtub, kitchen sink, water dispenser's tank, etc.)

    • Upvote 2