KaryDF

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Posts posted by KaryDF

  1. On 3/18/2022 at 11:58 PM, Admin said:

    Thank you for the suggestions and constructive conversation around them. Noted and appreciated. 

    Thank you! 

    I still think, candles could be very useful indoors to have light for crafting and reading at night, without wasting fuel for laterns. 

    And I still think, that it could be possible to ride a bike at some areas. Even if it's just from one road end to the first big insurmountable obstacle. Maybe it'll be possible to carry it around an "little" obstacle, it'll weight 5-10kilos extra and could only be carried for a few minutes for example. It won't be possible to climb with the bike or to enter a new area (through caves for example) with it. But it's useful at villages to shorten up the distance between two obstacles a bit. Of course there won't be bike's at climbing areas. Only in "easier" places. It's for people like me, that loves to play the game after a long week of work to relax, instead of searching for hard and exiting challenges. 

    And with other persons in the game I meant it similar like the story mode (which is maybe only possible in the story mode). Maybe we'll see it at the next chapter with Will, when he tries to help his new partner to survive in the wild. And if she is fit again, she'll probably help Will with some useful stuff. Surviving would get a little harder because you would need extra food etc. to feed the other character too, without the need to make the game more frightening. 

    I would love that.

    All the other ideas I had aren't probably that realistic or necessary as I first thought. Thank you for reading it! Can't wait for chapter 5! 

    • Upvote 1
  2. I agree! I was so frightened of the last chapter, I've got panic attacks for weeks and didn't know why. When I stopped playing, the panic attacks stopped too. I was telling to my kids at work what was happening in every chapter. They loved me to tell about it. I stopped at chapter four. I couldn't imagine to tell them about the frightening events. Btw: I'm 30 years old, and normally don't get frightened so easy. But this chapter caused too much stress for me, instead of being a nice game to relax after a hard week of work. Please make it calm and friendly somehow again. Thank you! 

    • Upvote 2
  3. On 1/25/2022 at 4:12 AM, James_333 said:

    I was just walking around through a forest in Mystery Lake and was thinking.. if we could have a way to cut down like trees that are dead or are fallen or maybe even regular ones?
    I know, your probaly thinking I'm crazy but that could also introduce a new tool that's big enough to cut a tree like the ones in the game. Also the time to cut one of those big trees would take probaly hours I'm guessing so?

    Yeah.. basically I just came up with it strolling through a forest, it'd be nice to have a good supply of firewood, I know the branches do give you some but I rather have more stock piled.

    I was playing "stranded deep" just before the long dark. And I was thinking at first, that both where from the same company. I wondered, why they didn't adapt some of the useful functions, like cutting trees, in the long dark. But I've seen then, that those games where made by two different companies... 😁 maybe they can learn from each other? Cutting trees or branches from big lying trees seems like a logical function for me. 

  4. On 2/21/2022 at 4:09 PM, Ghurcb said:

    "I think, I'm gonna faint" - says Survivor. Little do they know, it's never going to happen.

    I, personally, don't like the way fatigue works right now.

    First off, "recommended encumbrance" decrease is more of an annoyance, than it is an actual problem.

    Secondly, the fact that this decrease starts at 50% fatigue makes it way too different to the other three needs (their depletion doesn't really harm you until they reach 0%). That also discourages players from letting their fatigue go below 50%, which means, Survivor can only sleep for 6 hours in a row. This can't be healthy, right?

    And last, but not least, when fatigue reaches zero, Survivor can keep going for 96 hours, fueled by nothing but their willpower and energy bars. And once these 96 hours are over Survivor drops dead, fading into the long dark.

    That's not how sleep deprivation works. You can't just refuse to sleep. You won't stay awake until your last breath.

     

    The solution? You've seen the title.

     

    New affliction: FAINT

    It would work similarly to hypothermia. Once your energy reaches zero, you get a "faint risk" affliction.

    Faint_risk_icon.png.6a7398c1b560fbddbb26491c5e9d641a.png

    It would go from 0% to 100% in 4 hours (that is, if your energy meter is empty). When it hits 100%, you get a "faint" affliction.  

    Faint_icon1.png.3e428c8b192d50e435dfeb22e70e1092.png

    Once you get it, the game is on! You WILL fall asleep at any moment in the next 5-30 minutes. There's no way of knowing how much time you have at your disposal, so you have to act fast. Do you build a fire while you can, or do you crawl towards the closest shelter, or maybe you finally use this bedroll to fall asleep on your own terms? The choice is yours.

    Sleeping would decrease faint chance by 5%/hr. This way, even after you get 12 hours of sleep, you might still have up to 40% of faint risk (depending on how high it was when you went to bed). This can be seen as a long-term consequence of sleep deprivation.

    Coffee and energy drinks would not affect your faint risk directly, but they will stop its growth by filling your fatigue bar.

    As to the emergency stims... Well, here's what their description says: "Emergency steroid injection. Will provide a short-burst of energy. Then you´ll collapse from exhaustion. Use as last resort!". Yep, they just inflict "faint" once your timer's up. Pick your poison.

     

    Okay, fine. You passed out. What's next? You sleep for an hour restoring 1/12 of your energy, wasting the usual amount of calories and water ...slowly freezing to death if the temperature is below zero. When you wake up your faint risk is set to 75%, giving you another hour to find a proper place to sleep.

    I know, what some of you might think "-25% to faint risk? That's more than the -5%/hr you mention before. This system can be exploited!". Well, think again, because whenever you pass out, your condition takes a hit (let's say, -20%). Is it worth the risk? Decide for yourselves.

     

    Some of you might say, that such a change would make The Long Dark way too difficult. And... I would agree. This change turns fatigue into too big of a threat.

    A trade must be made. There has to be some way to balance it. To make the fatigue less punishing. But what are we willing to sacrifice?

    We all know it has to be carry capacity reduction. It has to be nerfed. Let's say, it would start at 25% instead of 50%. It would make perfect sence!

    25% IS a low number of percents, so it WOULD make sence to receive some sort of a debuff when going below it. And realistically, having your carry capacity lowered, means you're tired. And I wouldn't say, that person who is TIRED to this point, would be JUST LIKE NEW after only 6 hours of sleep. But if someone is in need of 9 hours of sleep, yeah, this person is starting to exhaust their resources.

     

    So... What else is there to say?

    If you have any additions, questions, or criticisms, make sure to reply. Maybe this way this wish of mine will stay on the first page long enough for someone at Hinterland to notice it.

    Take care!

    Hi! I think that's a good idea.

     

    I was wondering anyways: is there any chance to sleep without having a sleeping back? 

    Because when I think of a real survival situation, and I would be without a sleeping back, I would search for a wind and waterproof shelter, lay myself down at the warmest edge, do a fire if possible, take off my jacket and put it like a blanket over my body, as I saw it in the  german roman/movie "soweit die Füße tragen" where a single german soldier could escape the prison in Siberia and survived the cold winter, going through the Siberian wild this way. 

    So, one time in TLD I forgot my sleeping back. It was a sunny, warm day and I could perfectly take a little rest this way in the sun, but I was almost dying because of my missing sleeping back.

    I had a big reindeer fur in my backpack, but of course I could neither sleep on it or use it as a blanket. Not even in this emergency situation. That was very frustrating.

    Luckily I could go back just in time. But I wished so much for another solution here. Your idea seems to be a compromise for situations like that. But it probably takes a risk to be killed by wild animals too I guess. 

    • Upvote 2
    • Like 1
  5. On 3/2/2022 at 5:14 AM, The Lord of the Long Dark said:

    Nope too all of them. 
     The lantern is a candle. Also developers know that you want to limit the mechanics for being able to read at night without needing fuel. This is a survival game not a camping game. 
      You can’t grow stuff in subarctic conditions period.

       A bike. In feet of snow?   Smh. 
     

      The lack of seasons is what makes the game a challenge. If they do seasons the game would be way too easy. It’s also unnecessary anyway. by the time a season change occurred a player already has resources established. It should be opposite- game should get stormier and colder over time. 
      And finally no pets. In a survival situation you eat your pets, not train them.  Plus the loneliness is part of survival. Those who are too weak to survive without a companion are first to die in a survival situation.  
    Survival game. Not camping. 

    I think it's highly unlikely to go through lost villages without finding any candle or person or a bike at all. As soon as you find another person, the survival situation is going to get another dynamic. That's why I enjoyed "wintermute" so much. I think, this survival situation is far more realistic, when other people are involved. 

    And the bike could definitely work on the roads, as long as they're not destroyed. For the snow part, you could carry it, or leave it on thr side. It's just because I'm very impatient at a long term.

    I would love to have different options: one for hardcore survivals, and one for people like me: that ones that struggle with the "pilgrim" mode, but love the game because of it's visuals and countysides. For people like me, that plays only near villages anyways, there could be a little more features, to make survival a little more comfortable/realistic/enjoyable. Because that's what a survival situation would be after 500 days. You wouldn't survive anymore, you would start to thrive. And one day or another you would start seek company, in what form soever. 🙂

  6. On 2/9/2022 at 10:32 PM, Matt Lomax said:

    I like all of these suggestions. I wish there was an option to tidy away all those tattered bits of paper, broken tv's and drawers strewn about the place. Surely you could break down tv's for scrap metal, drawers for wood, loose paper to burn and paint pots to use as bongos when the urge arises.

    Yes! And imagine collecting batteries for your flashlight! 

    • Like 1
  7. Definetly a Bycicle! I am wondering, why nobody has left a single bike out there. Even if it's broken. My character will definetly find a way to repair it. But it makes travelling at a long and straight distance a lot easier.

     

    If I could have two wishes, it would be seasons. The snow could melt in summer, even if it stays cold. So new challenges (like finding water) and new sprouds and animals could appear.

  8. I'm addicted to this game.

    I have a few wishes:

    1.  Candles (every home has candles. Especially in winter, at least because of christmas). Funktions: easier to light up (safes Firesticks by lighten up a Fireplace, when it failes) spending light, struggles while it's windy or snowing, more candles = room warms up. Maybe you can find a gas firelighter somewhere near too? 
       
    2. Tidy homes/Build mode (why looks every home so destoryed and messy inside? And: Can there be a funktion where I can tidy up a home? My inner OCD needs that desperately, even in survival situations. At least when I spend days or weeks in a certain shelter. Like a build mode, to repair stuff, bring it in place, close open windows and doors with textiles or something else, ...)
       
    3. Growing and watering plants in plant potts inside the houses (Maybe he'll find some packed seeds in some houses or in a farm? Or in fresh or rotten vegetables?)
       
    4. Realisticly basic stuff in every home (every kitchen should have at least a knife, a spoon, a pot, a bottle and something to eat. Maybe there is more food like flour, vegetables and noodles? Every wardrobe should have at least have one peace of clothing, even if its unecessary, so you can harvest material. At least in villages and "normal" houses). 
       
    5. Tansportation (Maybe someone left a broken bicycle somewhere? Or even better: A bicycle with a basket for stuff? Or maybe I can use a wheelbarrow to move big, heavy stuff a little easier to one place or another, at a straigt distance? If my stuff gets to heavy to climb somewhere down, maybe I can thow some stuff down, that doesn't break so easy, like clothings and my sleeping bag?)
       
    6. Survive/thrive skills (I can make my own clothes out of fur. Why can't I cook a soup of hunted meat for example, by myself? And why does it take 4-5 kilos of meat to satisfy my for a day? I would be colpleatly satisfied with 500-1000g of meat. And: I would like to hunt some birds. And why does it take two big dead bears to make a coat for one little human? And: Why can't I make a hole in the ice with my axe for fishing? What if he is dirty? Can he wash his hands or his body somehow? Because wild animals can probably smell dirty humans easier I think... And when he is almost starving, why can't he just eat eadible things in his bag like rose-hips?)
       
    7. SEASONS (my biggest wish: After 100 days of deep winter there is a chance, that the earth warms up a bit and the snow melts at least for a few days. It'll be a new challenge, since the player can't melt snow for water anymore and needs to find other recurces to get some water. He gets easyly wet, when it's raining. Maybe he can collect rainwater. New mushrooms, sproudlenghts, a few other animals and birdnests with eggs can appear.)
       
    8. Other players (Even if it will never be a multiplayer. But maybe somebody can join us, so we're not alone anymore. We can help each other, need to take care for each other, can do tasks for each other, ... Maybe for the next season of wintermute?)
       
    9. And please: Do not make the storymode any harder. I couldn't manage the last one. Way too many wolfes.
       
    10. QUESTION: Is it possible to domesticate a wolf by feeding him for a few days/two weeks, then gently start to tame it, so he can help to defent me in critical situations and help me hunting? If not, that's another wish.

      Thanks for reading! Keep doing your great job! Love, from Germany.
    • Like 1