stevemars680

Members
  • Posts

    1
  • Joined

  • Last visited

Posts posted by stevemars680

  1. On 8/12/2020 at 3:54 AM, hozz1235 said:

    I considered bleak inlet (especially the area around the abandoned lighthouse - can't beat an outside 6-burner stove) but just couldn't stomach the Timberwolves.

     

    On 8/12/2020 at 7:20 PM, Mistral said:

    Camp office, easily... close by rabbit and deer spawning points, fishing cabin nearby (with easily avoidable wolfs unlike at CH), plenty of stick respawn points nearby, zero chance of moose or bear showing up when you come out of the door (and the ocassional single wolf never ventures right there either), decent storage opportunities, work bench, two inside stoves, good opportunities to avoid cabin fever (either in the back of the house safe from wind or in the nearby lookout cave), quick access to Forlorn and Forge and rest of the Western island, pretty good weather and so on. The aesthetics of the place also remind me of Gravity Falls

    In addition I usually use Hydro dam as Site B and Trappers as Site C. Hydro is good for renewing Birch bark & deer from Ravine + scrap harvesting + general starting place for Eastern journeys, Trappers is good for cole and catching rabbits, maybe getting bear and moose.

    As for bases on other maps when I'm there... CH it's the fishing huts and Quonset (don't really like either of those places but they're central), at PV the community hall and farmhouse, DP the lighthouse, TM the Mountaineers for best ninjass hut and deer clearing cave, Forlorn the forge, Broken Railroad the junkyard and hunting lodge (never really go to that map thou), Milton the grey mother house, HRV there's usually no base but just where I move to, Bleak maybe the cabin next to the fishing hut or the trailer closest to the Forlorn exit IDK it depends

    yes you are rigth! this really does fine!