raposa95

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Posts posted by raposa95

  1. TLD_PROJECT_IDEA.png

     

    Hi! This is my first post on this forum, recommended by someone in my previous post on Reddit.

    What do you guys think?

     

    Disclaimer:

    1. I never said the character would be suffering from clinical depression or some sort of mental illness. He/she is suffering from Survivor's Guilty, a known but very vague psychological condition after a traumatic event.
    2.  I'll just quote my own reply in Reddit, self-explanatory: 
    Quote

     

    Well, thanks for your feedback. I never claimed to be knowledgeable in the faculties of depression or mental-illnesses. Much in contrary, I wanted to "dumb it down" and use vague terms on purpose for the sake of gameplay.

    Obviously nobody can be sad/happy forever and a mere mushroom or random unlabeled antidepressant will not cure all your problems. I made it oversimplified like that on purpose, to justify my custom challenge's goals.

    Furthermore, I said the character would feel guilty, not clinical depression. They'd let out depressed remarks, as in gloomy and doomsday phrases. You know, when they're too hungry or too cold, they start getting a little crazy in the head with imminent death. Same logic.

    I used antidepressants as an item because that's a generalized term, such as "painkillers" or "herbal tea" - they don't specify what kind of item it is, just its general purpose. I was not trying to make it realistic, just functional enough to have a place in the game. We have man-made items like herbal tea, or birchbark tea as a natural resource, for the same purpose (condition healing). I followed the same logic for the new suggested mechanic contained in my idea.

     

     

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