JY Lim
-
Posts
6 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Blogs
Gallery
Downloads
Posts posted by JY Lim
-
-
Stratvox,
My PC isn't overheating. And I can get a stable 60fps on ultra settings. So I don't think temps are an issue.
-
Stratvox,
the CPU temperature is around 60 degrees celsius and the GPU is around 50ish? Funny thing is I can play the game just fine on laptops that don’t even reach the minimum specs for the game. Whereas my PC has the recommended specs.
-
Hi, my game crashes my pc and i need to hard restart it. (Any help is appreciated)
The game crashes after 10-30 minutes of gameplay. It has also crashed in the menu screen. There will be a slight humming/buzzing noise in the background. PC does not respond to anything (need to force shutdown). I have tried everything in the support article "Troubleshooting Crashes or Graphics Issues"
I have also tried un-installing and re-installing the game multiple times. My PC can't run it in OpenGL for some reason. PC is not overclocking or overheating.
System specs: Windows 10, 64 bit
CPU: Intel i5 6600K@3.50 GHz
Graphics: ATI Radeon RX 480
16GB ram.
I did send the Hinterland Support team an e-mail and while waiting for a response, I thought I might as well post this here.
This is what is copied from the output log.
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
<RI> Initializing input.and
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 537)To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 539)Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
(Filename: Line: 311)Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
(Filename: Line: 311)Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 537)To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 539)Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
(Filename: Line: 311)Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
(Filename: Line: 311)Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
(Filename: Line: 311)Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 537)To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 539)Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
(Filename: Line: 311)Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
(Filename: Line: 311)Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
(Filename: Line: 311)Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 537)To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 539)Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
(Filename: Line: 311)Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
(Filename: Line: 311)Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
(Filename: Line: 311)Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
(Filename: Line: 311)Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
(Filename: Line: 311)Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
(Filename: Line: 311)Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
(Filename: Line: 311)Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
(Filename: Line: 311)Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 537)To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
(Filename: Line: 539)Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
(Filename: Line: 311)The referenced script on this Behaviour (Game Object 'STRSPAWN_QuonsetGasStation_Prefab') is missing!
(Filename: Line: 294)
Game crashes
in Technical Discussions
Posted
So... I just opened the game and my Winter's Embrace progress is gone. And my feats and challenge badges are all gone including my 4 Days Of Nights badge.
Im sad...