Leave out the status bar for the Timberwolves and predictable spawnpoints for 'em. It became tedious after the first one. Would be cool if they were constantly lurking in the distance, never knowing when they'd attack. You know, random event with more time between. Creating tension!
Rescue-mission: Diversity please? Different cases and rescue methods. What about having to craft a sled or something because one of the survivors broke their leg? Helping a person you ain't strong enough to carry. Just felt like having to do the same thing over and over. And to be honest..the travel distance made me having fantasies about unlimited sprinting....or fast travel. Overall a good experience, but this game could be sooo much better with a bit of tweaking here and there. The atmosphere in this game is sometimes brilliant, like approaching a lit cabin at night during a snowstorm. that's why I want the best for this game. Cheers.
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Timberwolves: Proposed alternatives to the jarring ‘morale-meter’ and tense music!
in Wintermute
Posted
Leave out the status bar for the Timberwolves and predictable spawnpoints for 'em. It became tedious after the first one. Would be cool if they were constantly lurking in the distance, never knowing when they'd attack. You know, random event with more time between. Creating tension!
Rescue-mission: Diversity please? Different cases and rescue methods. What about having to craft a sled or something because one of the survivors broke their leg? Helping a person you ain't strong enough to carry. Just felt like having to do the same thing over and over. And to be honest..the travel distance made me having fantasies about unlimited sprinting....or fast travel. Overall a good experience, but this game could be sooo much better with a bit of tweaking here and there. The atmosphere in this game is sometimes brilliant, like approaching a lit cabin at night during a snowstorm. that's why I want the best for this game. Cheers.