Helmsley

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Posts posted by Helmsley

  1. Hey

    I often experience that a small tree, fence ect, force one to walk around. Obstacles that one easily would vault over in real life. I would love to see the ability to jump/vault over for better mobility.  Would be nice to get stronger over time too, run longer, tire slower ect.

    Sidenote: Why is meat bags from quatering so heavy compared to not? Makes zero sense to me.

  2. On 5/13/2019 at 12:09 AM, UpUpAway95 said:

    With the rifle, I'm sighting a little to the right and slightly high.  The most important thing I noticed is to be sure to not take to long to aim.  It seems to me that as the targeting stamina meter depletes, Will/Astrid is more likely to have started to lower the gun on their own.  Previously, the gun would just start to sway, now they actually fully lower it  and place it in the cradled position which brings the muzzle down and around to the left.

    If you are indeed hitting the animal, then it may be a loss of collision issue... that is, they are going right through the animal without harming it.  This could also be why my arrows were completely disappearing (likely under the snow, although in my case they were killing the rabbits.  I have noticed an inconsistency with the aiming of stones.  On one run I started, I literally couldn't miss a rabbit even when I intentionally threw the stone so that it would be about a foot off the mark.  On the next run I started, this effect wasn't there, but some of the stones would appear to go right through some of the rabbits without harming them at all.  I think it's possible that rifle aiming is varying the same way from playtrhough to playthrough (or player to player).

    Well... that sucks. I hope it gets fixed. Shouldn't be that hard to get a lethal hit... or hit at all..