Duskfountain4

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Posts posted by Duskfountain4

  1. On 4/3/2023 at 10:49 AM, Jalos said:

    NON OFFICIAL list of problems known myself (because no official list):

    * DAM interior lightning broke, it get very dark. I don't known if intentional or a bug. This make DAM to WR passable only by lantern or torch.

    * Quartering Meat sacks result is buggy. Sometimes no meat sack, sometimes 1 -2 meat sack with all meats (eg: one meat sack with an entire bear, meats totally 70kg).

    * Stick and logs disappear nearby  of almost every open cave, open buildings (of course we have the workaround: go away and backl). This is an olde bug with more frequent occurrence now.

    * MT ORCA: if the back entry opened from inside to outside by force, then it's need to open again by force (with prybar) from outside to inside. It's not a new bug.

    I can confirm the quartering issue  and sticks disappear .

     

     It's not everytime but he/she is correct 

  2. On 6/27/2023 at 4:16 PM, Admin said:

    Have you experienced the quartering meat issue since the update? We released a fix for this, but we are happy to investigate if you are still experiencing issues! 

    Yes I have.  Didn't have a problem until after the newest update. I'm playing on custom interloper if that helps.  

     

    Edit:  I think it happens more when you take an item (meat, gut etc) from then carcass the attempt to quarter.  

  3. On 4/9/2023 at 8:10 AM, twyn1 said:

    I've had the crashing during eating, but only with cat-tails. If you cancel out while eating one and then try to finish eating it later, you get blackscreen/crash out.

    (-- playing X-Box1 -- all updates)

    This happens to me also.  Xbox one 

  4. On 4/3/2023 at 10:49 AM, Jalos said:

    NON OFFICIAL list of problems known myself (because no official list):

    * DAM interior lightning broke, it get very dark. I don't known if intentional or a bug. This make DAM to WR passable only by lantern or torch.

    * Quartering Meat sacks result is buggy. Sometimes no meat sack, sometimes 1 -2 meat sack with all meats (eg: one meat sack with an entire bear, meats totally 70kg).

    * Stick and logs disappear nearby  of almost every open cave, open buildings (of course we have the workaround: go away and backl). This is an olde bug with more frequent occurrence now.

    * MT ORCA: if the back entry opened from inside to outside by force, then it's need to open again by force (with prybar) from outside to inside. It's not a new bug.

    I've had the quartering do the same.  Sometimes no meet bags. 

     

    Also has anyone had cooking items vanish from their in inventory?  Cooking oil seems to vanish 

  5. I'm a huge fan if the game, been playing for years and:

     

    It just dawned on me that having the option to cut cedar or fir logs in sections (rather than the whole brach for an hour or so) would be a good addition. Could give the option to cut one section at a time for reduced time and calories. 

    • Upvote 1
  6. On 1/7/2020 at 7:17 AM, Dominique said:

    Same problem here. On custom low  resource availability scenarios  I always find guns but no rfile ammo and, rarely, a couple of revolver bullets. It is like the game wanted to force the player to go to Bleak Inlet early on. Not a good gameplay decision IMHO. It should make the ammos scarcer but still be available.

    Totally agree, ammo should be rare but more items to craft them (casings, etc) should also spawn on loper loot.  

  7. On 5/9/2019 at 1:30 PM, Raphael van Lierop said:

    Just an FYI -- the Xbox and PS4 versions of 1.49 should be going live pretty soon. We just needed to do some extra testing on those.

    We're also looking at the Rifle accuracy issues, but those won't be addressed until probably the *next* hotfix.

    Please add a custom setting for the revolver in next hotfix

    • Upvote 1