Innie
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Posts posted by Innie
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I'd love to see a curing mechanism for meat, possibly similar to the way it works for skins, where they have to dry inside for a certain amount of time before become cured and maintaining condition. I think having this be a craftable item (wood + line + hook?) that can hold a finite amount of meat at a time would be really cool. Alternately, something like a smoker (either craftable, or found in certain buildings), that requires a fire for a certain number of days could serve the same purpose.
I feel like the current strategy of storing excess raw meat outside on the ground is kind of lacking and feels almost cheesy to take your 0% stuff and instantly make it 50% just by cooking. Curing excess seems very in-line with what hunters do, and makes sense considering there's already a curing mechanism in the game.
Question Thread :: Milton Mailbag
in Milton Mailbag
Posted
A small quality of life improvement: it would be great to be able to use items in a work bench drawer to craft. I often use it to store crafting materials anyhow, would save a step in the "how many rabbit pelts do I have" process.