Critical switch

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Posts posted by Critical switch

  1. 1 hour ago, jeffpeng said:

    No. It definitely does not.

    For every angular degrees of slope above a certain threshold you are currently walking on the chance to contract sprains rises linearly. So lets say that threshold is 20 deg if your slope is 30 deg your chance is 10 times an internal chance multiplier. If you slope is 40 deg, your chance is 20 times the same multiplier - e.g. double the chance. That you actually have those mystery sprains is mostly due to having very bad luck on very short (and sometimes rather obscure) slopes that barely surpass said threshold. The reason we perceive those as "bugs" is because the entire system is chance based. You can run over 45 deg slope for an hour and get by unscathed, and stumble over a very small portion that is above the threshold and get sprains.

    The fact that wrist sprains occur(ed ?) from such instances is (probably) not intended and at least at the time before redux was due something that looked like a coding oversight.

    Oh wow! Thanks, that makes a lot of sense and in retrospect I think it did happen while walking on sloped terrain. And yeah, I managed to sprain my wrist twice in the past two days just by walking. 

  2. I'm actually wondering how do sprain mechanics in general work. I've had a couple of instances of randomly walking through the wilderness, minding my own business, and suddenly out of freaking nowhere snaaappp! sprained ankl... wait what? Sprained wrist? How? It just boggles my mind how does the character sprain their wrist while walking straight :D