How is Hinterland doing as a company? Are you guys expanding? Are you planning future games? Will there be continued development of TLD after Episode 3? I ask because I think you guys made something really amazing and I hope that development of TLD and the Hinterland brand continues well into the future. As a nature lover, I have my own personal preferences for the future of the game; ideally, I'd like it if you guys had enough cash-flow to hire an animal behaviorist, a few cutting edge AI specialists, and many more coders. I notice with many indie games that after ALPHA release, development either slows down significantly or it stops completely with all development being picked up entirely by a mod community (like it did with KSP). This hasn't been the case with you busy guys over at Hinterland (thank you) but the industry is the industry and I worry about the future. I'll just say this, I've grown to admire the system the devs have over at Paradox Interactive. When City-Skylines came out, it was a pretty basic sandbox for it's genre. But Paradox has been pumping out fantastic, high quality, single-purchase DLCs regularly since its release and has built a very respectable reputation among their community willing to pay for their products. As far as I can tell, it's the best system for long-time-line development post ALPHA for sandbox games that produces the happiest community. I speak for myself when I say I would be fine if you guys adopted a similar payment model in the future post Episode 3 (so shut up and take my money, Raph.) Jokes aside, thanks for reading my questions/rant. The Mailbag was a great idea btw.
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Question Thread :: Milton Mailbag
in Milton Mailbag
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How is Hinterland doing as a company? Are you guys expanding? Are you planning future games? Will there be continued development of TLD after Episode 3? I ask because I think you guys made something really amazing and I hope that development of TLD and the Hinterland brand continues well into the future. As a nature lover, I have my own personal preferences for the future of the game; ideally, I'd like it if you guys had enough cash-flow to hire an animal behaviorist, a few cutting edge AI specialists, and many more coders. I notice with many indie games that after ALPHA release, development either slows down significantly or it stops completely with all development being picked up entirely by a mod community (like it did with KSP). This hasn't been the case with you busy guys over at Hinterland (thank you) but the industry is the industry and I worry about the future. I'll just say this, I've grown to admire the system the devs have over at Paradox Interactive. When City-Skylines came out, it was a pretty basic sandbox for it's genre. But Paradox has been pumping out fantastic, high quality, single-purchase DLCs regularly since its release and has built a very respectable reputation among their community willing to pay for their products. As far as I can tell, it's the best system for long-time-line development post ALPHA for sandbox games that produces the happiest community. I speak for myself when I say I would be fine if you guys adopted a similar payment model in the future post Episode 3 (so shut up and take my money, Raph.) Jokes aside, thanks for reading my questions/rant. The Mailbag was a great idea btw.